better localization

This commit is contained in:
Monica Moniot
2022-11-04 18:01:37 -04:00
parent 8e3bc00492
commit 1cb283c1fd
4 changed files with 33 additions and 10 deletions

View File

@@ -1,6 +1,5 @@
close gui when the combinator is destroyed
do not play close sound when a different gui is opened
improve localization
support space elevator
do hardcore testing
optimizations?

View File

@@ -14,21 +14,21 @@ cybersyn-network-flag=The default set of networks a station will service when no
cybersyn-combinator=Cybernetic combinator
[item-description]
cybersyn-combinator=Place next to a train stop to add it to the cybersyn network. Adjacent stations can now request or provide items or fluids by train. Has 4 different operation modes.
cybersyn-combinator=Place next to a train stop to add it to the cybersyn train network. This stop can now request or provide items using the circuit network. Be sure to set a threshold signal.
[entity-name]
cybersyn-combinator=Cybernetic combinator
cybersyn-combinator-output=NA
cybersyn-combinator-output=Cybernetic combinator output
[entity-description]
cybersyn-combinator=Place next to a train stop to add it to the cybersyn network. Has 4 different operation modes.
cybersyn-combinator-output=NA
cybersyn-combinator=Has 4 different operation modes. Primary control allows providing and requesting. Optional Control allows setting thresholds per-item and reading all in progress deliveries. Depot control allows parked trains to be added to the network. Wagon control allows for reading the desired contents of the adjacent wagon.
cybersyn-combinator-output=¡Viva la Revolución!
[technology-name]
cybersyn-train-network=Cybernetic train network
[technology-description]
cybersyn-train-network=Train station controllers capable of coordinating the inputs and outputs of an entire economy.
cybersyn-train-network=Train stop controllers capable of coordinating the inputs and outputs of an entire economy.
[virtual-signal-name]
cybersyn-priority=Station priority

View File

@@ -450,6 +450,27 @@ function update_station_if_auto(map_data, station, forbidden_entity)
end
end
---@param map_data MapData
---@param rail LuaEntity
---@param forbidden_entity LuaEntity?
function force_update_station_from_rail(map_data, rail, forbidden_entity)
--NOTE: should we search further or better? it would be more expensive
local entity = rail.get_rail_segment_entity(defines.rail_direction.back, false)
if entity and entity.valid and entity.name == "train-stop" then
local station = map_data.stations[entity.unit_number]
if station then
reset_station_layout(map_data, station, forbidden_entity)
end
else
entity = rail.get_rail_segment_entity(defines.rail_direction.front, false)
if entity and entity.valid and entity.name == "train-stop" then
local station = map_data.stations[entity.unit_number]
if station then
reset_station_layout(map_data, station, forbidden_entity)
end
end
end
end
---@param map_data MapData
---@param rail LuaEntity
---@param forbidden_entity LuaEntity?

View File

@@ -231,7 +231,7 @@ local function on_combinator_built(map_data, comb)
end
if control.operation == OPERATION_WAGON_MANIFEST then
if rail then
update_station_from_rail(map_data, rail, nil)
force_update_station_from_rail(map_data, rail, nil)
end
elseif control.operation == OPERATION_DEPOT then
if stop then
@@ -287,11 +287,14 @@ function on_combinator_network_updated(map_data, comb, network_name)
local depot = map_data.depots[stop.unit_number]
if depot.entity_comb == comb then
if depot.available_train then
---@type uint
local train_id = depot.available_train
remove_available_train(map_data, depot)
add_available_train(map_data, depot, depot.available_train)
depot.network_name = network_name
add_available_train(map_data, depot, train_id)
else
depot.network_name = network_name
end
depot.network_name = network_name
end
end
end