adding layout support

This commit is contained in:
Monica Moniot
2022-10-17 01:09:55 -04:00
parent 7757a04f91
commit 1219a211f4
5 changed files with 168 additions and 77 deletions

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@@ -3,4 +3,5 @@
require("scripts.constants")
require("scripts.global")
require("scripts.controller")
require("scripts.layout")
require("scripts.main")

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@@ -18,3 +18,15 @@ STATUS_P = 2
STATUS_P_TO_R = 3
STATUS_R = 4
STATUS_R_TO_D = 5
TRAIN_LAYOUT_NA = "N"
TRAIN_LAYOUT_CARGO = "C"
TRAIN_LAYOUT_FLUID = "F"
--TRAIN_LAYOUT_ARTILLERY = "A"
STATION_LAYOUT_NA = "N"
STATION_LAYOUT_CARGO = "C"
STATION_LAYOUT_FLUID = "F"
STATION_LAYOUT_BOTH = "."
LONGEST_INSERTER_REACH = 2

151
cybersyn/scripts/layout.lua Normal file
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@@ -0,0 +1,151 @@
function update_train_layout(map_data, train)
local carriages = train.entity.carriages
local layout = ""
local i = 1
local item_slot_capacity = 0
local fluid_capacity = 0
for _, carriage in pairs(carriages) do
if carriage.type == "cargo-wagon" then
layout = layout..TRAIN_LAYOUT_CARGO
local inv = carriage.get_inventory(defines.inventory.cargo_wagon)
item_slot_capacity = item_slot_capacity + #inv
elseif carriage.type == "fluid-wagon" then
layout = layout..TRAIN_LAYOUT_FLUID
fluid_capacity = fluid_capacity + carriage.prototype.fluid_capacity
--elseif carriage.type == "artillery-wagon" then
--layout = layout..TRAIN_LAYOUT_ARTILLERY
else
layout = layout..TRAIN_LAYOUT_NA
end
i = i + 1
end
local layout_id = 0
for id, cur_layout in pairs(map_data.layouts) do
if layout == cur_layout then
layout = cur_layout
layout_id = id
break
end
end
if layout_id == 0 then
--define new layout
layout_id = map_data.layout_top_id
map_data.layout_top_id = map_data.layout_top_id + 1
map_data.layouts[layout_id] = layout
map_data.layout_train_count[layout_id] = 1
for _, station in pairs(map_data.stations) do
if string.find(layout, station.layout_pattern) ~= nil then
station.accepted_layouts[layout_id] = true
end
end
else
map_data.layout_train_count[layout_id] = map_data.layout_train_count[layout_id] + 1
end
train.layout_id = layout_id
train.item_slot_capacity = item_slot_capacity
train.fluid_capacity = fluid_capacity
end
local area = require("__flib__.area")
function reset_station_layout(map_data, station)
--station.entity
local station_rail = station.entity.connected_rail
local rail_direction_from_station
if station.entity.connected_rail_direction == defines.rail_direction.front then
rail_direction_from_station = defines.rail_direction.back
else
rail_direction_from_station = defines.rail_direction.front
end
local station_direction = station.entity.direction
local surface = station.entity.surface
local middle_x = station_rail.position.x
local middle_y = station_rail.position.y
local reach = LONGEST_INSERTER_REACH + 1 - DELTA
local search_area
local area_delta
local direction_filter
if station_direction == defines.direction.north then
search_area = {left_top = {x = middle_x - reach, y = middle_y}, right_bottom = {x = middle_x + reach, y = middle_y - 6}}
area_delta = {x = 0, y = -7}
direction_filter = {defines.direction.east, defines.direction.west}
elseif station_direction == defines.direction.east then
search_area = {left_top = {y = middle_y - reach, x = middle_x}, right_bottom = {y = middle_y + reach, x = middle_x - 6}}
area_delta = {y = 0, x = -7}
direction_filter = {defines.direction.north, defines.direction.south}
elseif station_direction == defines.direction.south then
search_area = {left_top = {x = middle_x - reach, y = middle_y + 6}, right_bottom = {x = middle_x + reach, y = middle_y}}
area_delta = {x = 0, y = 7}
direction_filter = {defines.direction.east, defines.direction.west}
elseif station_direction == defines.direction.west then
search_area = {left_top = {y = middle_y - reach, x = middle_x + 6}, right_bottom = {y = middle_y + reach, x = middle_x}}
area_delta = {y = 0, x = 7}
direction_filter = {defines.direction.north, defines.direction.south}
else
assert(false, "cybersyn: invalid station direction")
end
local length = 2
local pre_rail = station_rail
local layout_pattern = "^"
local layout_min_size = 10000
local type_filter = {"inserter", "pump"}
for i = 1, 100 do
local rail, rail_direction, rail_connection_direction = pre_rail.get_connected_rail({rail_direction = rail_direction_from_station, rail_connection_direction = defines.rail_connection_direction.straight})
if rail_connection_direction ~= defines.rail_connection_direction.straight or not rail.valid then
break
end
length = length + 2
if length%7 <= 1 then
local supports_cargo = false
local supports_fluid = false
local entities = surface.find_entities_filtered({
area = search_area,
type = type_filter,
direction = direction_filter,
})
for _, entity in pairs(entities) do
if entity.type == "inserter" then
--local pickup_pos = entity.prototype.inserter_pickup_position + entity.position
--local drop_pos = entity.prototype.inserter_drop_position + entity.position
--TODO: add further checks
supports_cargo = true
elseif entity.type == "pump" then
if entity.pump_rail_target then
supports_fluid = true
end
end
end
if supports_cargo then
if supports_fluid then
layout_pattern = layout_pattern..STATION_LAYOUT_BOTH
else
layout_pattern = layout_pattern..STATION_LAYOUT_CARGO
end
elseif supports_fluid then
layout_pattern = layout_pattern..STATION_LAYOUT_FLUID
else
layout_pattern = layout_pattern..STATION_LAYOUT_NA
end
if layout_min_size <= 0 then
layout_pattern = layout_pattern.."?"
else
layout_min_size = layout_min_size - 1
end
search_area = area.move(search_area, area_delta)
end
end
layout_pattern = layout_pattern..STATION_LAYOUT_NA.."*$"
station.layout_pattern = layout_pattern
local accepted_layouts = station.accepted_layouts
for id, layout in pairs(map_data.layouts) do
if string.find(layout, layout_pattern) ~= nil then
accepted_layouts[id] = true
else
accepted_layouts[id] = nil
end
end
end

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@@ -62,10 +62,8 @@ local function on_station_built(map_data, stop)
local in_pos
local out_pos
local direction
local search_area
if stop.direction == 0 then
direction = 0
in_pos = {pos_x, pos_y - 1}
out_pos = {pos_x - 1, pos_y - 1}
search_area = {
@@ -73,7 +71,6 @@ local function on_station_built(map_data, stop)
{pos_x - DELTA + 1, pos_y - DELTA}
}
elseif stop.direction == 2 then
direction = 2
in_pos = {pos_x, pos_y}
out_pos = {pos_x, pos_y - 1}
search_area = {
@@ -81,7 +78,6 @@ local function on_station_built(map_data, stop)
{pos_x - DELTA + 1, pos_y - DELTA + 1}
}
elseif stop.direction == 4 then
direction = 4
in_pos = {pos_x - 1, pos_y}
out_pos = {pos_x, pos_y}
search_area = {
@@ -89,7 +85,6 @@ local function on_station_built(map_data, stop)
{pos_x - DELTA + 1, pos_y - DELTA + 1}
}
elseif stop.direction == 6 then
direction = 6
in_pos = {pos_x - 1, pos_y - 1}
out_pos = {pos_x - 1, pos_y}
search_area = {
@@ -103,7 +98,7 @@ local function on_station_built(map_data, stop)
local entity_in = nil
local entity_out = nil
local entities = stop.surface.find_entities(search_area)
for _, cur_entity in pairs (entities) do
for _, cur_entity in pairs(entities) do
if cur_entity.valid then
if cur_entity.name == "entity-ghost" then
if cur_entity.ghost_name == STATION_IN_NAME then
@@ -134,7 +129,7 @@ local function on_station_built(map_data, stop)
entity_out = stop.surface.create_entity({
name = STATION_OUT_NAME,
position = out_pos,
direction = direction,
direction = stop.direction,
force = stop.force
})
end
@@ -153,7 +148,8 @@ local function on_station_built(map_data, stop)
p_threshold = 0,
locked_slots = 0,
deliveries = {},
accepted_layouts = {}
accepted_layouts = {},
layout_pattern = ".*",--TODO: change this
}
map_data.stations[stop.unit_number] = station
@@ -227,75 +223,6 @@ local function find_and_add_all_stations(map_data)
end
end
local function update_train_layout(map_data, train)
local carriages = train.entity.carriages
local layout = ""
local i = 1
local item_slot_capacity = 0
local fluid_capacity = 0
for _, carriage in pairs(carriages) do
if carriage.type == "cargo-wagon" then
layout = layout.."C"
local inv = carriage.get_inventory(defines.inventory.cargo_wagon)
item_slot_capacity = item_slot_capacity + #inv
elseif carriage.type == "fluid-wagon" then
layout = layout.."F"
fluid_capacity = fluid_capacity + carriage.prototype.fluid_capacity
else
layout = layout.."?"
end
i = i + 1
end
local layout_id = 0
for id, cur_layout in pairs(map_data.layouts) do
if layout == cur_layout then
layout_id = id
break
end
end
if layout_id == 0 then
--define new layout
layout_id = map_data.layout_top_id
map_data.layout_top_id = map_data.layout_top_id + 1
map_data.layouts[layout_id] = layout
map_data.layout_train_count[layout_id] = 1
--for station_id, station in pairs(map_data.stations) do
-- if #layout >= #station.train_layout then
-- local is_approved = true
-- for i, v in ipairs(station.train_layout) do
-- local c = string.sub(layout, i, i)
-- if v == "C" then
-- if c ~= "C" and c ~= "?" then
-- is_approved = false
-- break
-- end
-- elseif v == "F" then
-- if c ~= "F" then
-- is_approved = false
-- break
-- end
-- end
-- end
-- for i = #station.train_layout, #layout do
-- local c = string.sub(layout, i, i)
-- if c ~= "?" then
-- is_approved = false
-- break
-- end
-- end
-- if is_approved then
-- station.accepted_layouts[layout_id] = true
-- end
-- end
--end
else
map_data.layout_train_count[layout_id] = map_data.layout_train_count[layout_id] + 1
end
train.layout_id = layout_id
train.item_slot_capacity = item_slot_capacity
train.fluid_capacity = fluid_capacity
end
local function on_train_arrives_depot(map_data, train_entity)