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adding layout support
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151
cybersyn/scripts/layout.lua
Normal file
151
cybersyn/scripts/layout.lua
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function update_train_layout(map_data, train)
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local carriages = train.entity.carriages
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local layout = ""
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local i = 1
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local item_slot_capacity = 0
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local fluid_capacity = 0
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for _, carriage in pairs(carriages) do
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if carriage.type == "cargo-wagon" then
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layout = layout..TRAIN_LAYOUT_CARGO
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local inv = carriage.get_inventory(defines.inventory.cargo_wagon)
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item_slot_capacity = item_slot_capacity + #inv
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elseif carriage.type == "fluid-wagon" then
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layout = layout..TRAIN_LAYOUT_FLUID
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fluid_capacity = fluid_capacity + carriage.prototype.fluid_capacity
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--elseif carriage.type == "artillery-wagon" then
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--layout = layout..TRAIN_LAYOUT_ARTILLERY
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else
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layout = layout..TRAIN_LAYOUT_NA
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end
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i = i + 1
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end
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local layout_id = 0
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for id, cur_layout in pairs(map_data.layouts) do
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if layout == cur_layout then
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layout = cur_layout
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layout_id = id
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break
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end
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end
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if layout_id == 0 then
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--define new layout
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layout_id = map_data.layout_top_id
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map_data.layout_top_id = map_data.layout_top_id + 1
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map_data.layouts[layout_id] = layout
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map_data.layout_train_count[layout_id] = 1
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for _, station in pairs(map_data.stations) do
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if string.find(layout, station.layout_pattern) ~= nil then
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station.accepted_layouts[layout_id] = true
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end
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end
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else
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map_data.layout_train_count[layout_id] = map_data.layout_train_count[layout_id] + 1
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end
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train.layout_id = layout_id
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train.item_slot_capacity = item_slot_capacity
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train.fluid_capacity = fluid_capacity
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end
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local area = require("__flib__.area")
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function reset_station_layout(map_data, station)
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--station.entity
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local station_rail = station.entity.connected_rail
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local rail_direction_from_station
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if station.entity.connected_rail_direction == defines.rail_direction.front then
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rail_direction_from_station = defines.rail_direction.back
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else
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rail_direction_from_station = defines.rail_direction.front
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end
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local station_direction = station.entity.direction
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local surface = station.entity.surface
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local middle_x = station_rail.position.x
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local middle_y = station_rail.position.y
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local reach = LONGEST_INSERTER_REACH + 1 - DELTA
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local search_area
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local area_delta
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local direction_filter
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if station_direction == defines.direction.north then
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search_area = {left_top = {x = middle_x - reach, y = middle_y}, right_bottom = {x = middle_x + reach, y = middle_y - 6}}
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area_delta = {x = 0, y = -7}
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direction_filter = {defines.direction.east, defines.direction.west}
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elseif station_direction == defines.direction.east then
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search_area = {left_top = {y = middle_y - reach, x = middle_x}, right_bottom = {y = middle_y + reach, x = middle_x - 6}}
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area_delta = {y = 0, x = -7}
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direction_filter = {defines.direction.north, defines.direction.south}
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elseif station_direction == defines.direction.south then
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search_area = {left_top = {x = middle_x - reach, y = middle_y + 6}, right_bottom = {x = middle_x + reach, y = middle_y}}
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area_delta = {x = 0, y = 7}
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direction_filter = {defines.direction.east, defines.direction.west}
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elseif station_direction == defines.direction.west then
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search_area = {left_top = {y = middle_y - reach, x = middle_x + 6}, right_bottom = {y = middle_y + reach, x = middle_x}}
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area_delta = {y = 0, x = 7}
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direction_filter = {defines.direction.north, defines.direction.south}
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else
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assert(false, "cybersyn: invalid station direction")
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end
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local length = 2
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local pre_rail = station_rail
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local layout_pattern = "^"
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local layout_min_size = 10000
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local type_filter = {"inserter", "pump"}
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for i = 1, 100 do
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local rail, rail_direction, rail_connection_direction = pre_rail.get_connected_rail({rail_direction = rail_direction_from_station, rail_connection_direction = defines.rail_connection_direction.straight})
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if rail_connection_direction ~= defines.rail_connection_direction.straight or not rail.valid then
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break
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end
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length = length + 2
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if length%7 <= 1 then
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local supports_cargo = false
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local supports_fluid = false
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local entities = surface.find_entities_filtered({
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area = search_area,
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type = type_filter,
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direction = direction_filter,
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})
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for _, entity in pairs(entities) do
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if entity.type == "inserter" then
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--local pickup_pos = entity.prototype.inserter_pickup_position + entity.position
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--local drop_pos = entity.prototype.inserter_drop_position + entity.position
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--TODO: add further checks
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supports_cargo = true
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elseif entity.type == "pump" then
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if entity.pump_rail_target then
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supports_fluid = true
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end
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end
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end
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if supports_cargo then
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if supports_fluid then
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layout_pattern = layout_pattern..STATION_LAYOUT_BOTH
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else
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layout_pattern = layout_pattern..STATION_LAYOUT_CARGO
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end
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elseif supports_fluid then
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layout_pattern = layout_pattern..STATION_LAYOUT_FLUID
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else
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layout_pattern = layout_pattern..STATION_LAYOUT_NA
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end
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if layout_min_size <= 0 then
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layout_pattern = layout_pattern.."?"
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else
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layout_min_size = layout_min_size - 1
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end
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search_area = area.move(search_area, area_delta)
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end
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end
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layout_pattern = layout_pattern..STATION_LAYOUT_NA.."*$"
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station.layout_pattern = layout_pattern
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local accepted_layouts = station.accepted_layouts
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for id, layout in pairs(map_data.layouts) do
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if string.find(layout, layout_pattern) ~= nil then
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accepted_layouts[id] = true
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else
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accepted_layouts[id] = nil
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end
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end
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end
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