Files
processing-projects/mazes/MazeClustersCreator/MazeClustersCreator.pyde
2019-12-09 15:50:49 -06:00

118 lines
3.5 KiB
Python

import random
class Mover:
def __init__(self, x, y):
self.x, self.y = x, y
self.active = True
global grid
self.current = grid[x][y]
self.hue = random.randint(0, 360)
def tick(self):
global grid
if not grid[self.current.x][self.current.y].visited:
grid[self.x][self.y].active = True
grid[self.current.x][self.current.y].visited = True
grid[self.current.x][self.current.y].hue = self.hue
neighbors = self.current.getNeighbors()
if neighbors:
neighbor = random.choice(neighbors)
neighbor = grid[neighbor[0]][neighbor[1]]
neighbor.parent = self.current
openBetween(self.current.x, self.current.y, neighbor.x, neighbor.y)
self.current = neighbor
else:
if self.current.parent:
self.current = self.current.parent
class Cell:
def __init__(self, x, y):
self.x, self.y = x, y
self.visited = False
self.hue = -1
self.active, self.bottom, self.right = False, True, True
self.parent, self.visited = None, None
def getNeighbors(self):
neighbors = []
global grid, offsets
for pos, offset in enumerate(offsets):
neighbor = (self.x + offset[0], self.y + offset[1])
if cellExists(neighbor):
if not grid[neighbor[0]][neighbor[1]].visited:
neighbors.append(neighbor)
return neighbors
def render(self):
global divX, divY
translate(divX * self.x, divY * self.y)
if self.visited:
noStroke()
fill(self.hue, 360, 360)
rect(1, 1, divX - 1, divY - 1)
# if self.active:
# self.active = False
# noStroke()
# fill(0, 360, 0)
# rect(1, 1, divX - 1, divY - 1)
if self.right:
line(divX, 0, divX, divY)
if self.bottom:
line(0, divY, divX, divY)
resetMatrix()
def openBetween(x1, y1, x2, y2):
global offsets
# Down, Right, Left, Up
if not cellExists((x1, y1)) or not cellExists((x2, y2)):
return
offset = (x2 - x1, y2 - y1)
if offset == offsets[0]:
grid[x1][y1].bottom = False
elif offset == offsets[1]:
grid[x1][y1].right = False
elif offset == offsets[2]:
grid[x2][y2].right = False
elif offset == offsets[3]:
grid[x2][y2].bottom = False
def cellExists(coordinate):
x, y = coordinate
return not (x < 0 or x >= columns or y < 0 or y >= rows)
def setup():
size(750, 750)
colorMode(HSB, 360)
global divX, divY, columns, rows, grid, movers, offsets
columns, rows = 100, 100
divX, divY = width / float(columns), height / float(rows)
grid = [[Cell(x, y) for y in range(rows)] for x in range(columns)]
# Down, Right, Left, Up
offsets = [(0, 1), (1, 0), (-1, 0), (0, -1)]
movers = [Mover(random.randint(0, columns-1), random.randint(0, rows-1)) for _ in range(columns * rows / 1000)]
frameRate(99999)
import time
s = False
def draw():
global grid, movers, s
if not s:
return
background(204)
for _ in range(50):
for mover in movers:
mover.tick()
for row in grid:
for cell in row:
cell.render()
def keyPressed():
global s
s = not s
if s:
frameRate(60)
else:
frameRate(10)
print('Paused' if s else 'Resumed')