import random class Circle: def __init__(self, x, y, radius): self.x, self.y, self.radius = x, y, radius def render(self): ellipse(self.x, self.y, self.radius, self.radius) def dist(x1, y1, x2, y2): return sqrt(((x2-x1) ** 2) + ((y2 - y1) ** 2)) def circleIntersectCircle(c1, c2): d = dist(c1.x, c1.y, c2.x, c2.y) return c1.radius > d or c2.radius > d def setup(): size(500, 500) global circles, upperRadius, s s = 0 upperRadius = 500 circles = [] noLoop() def draw(): # background(204) global circles print(len(circles)) for _ in range(5): skip = False x = random.randint(0, width) y = random.randint(0, height) r = random.randint(0, 100) circle = Circle(x, y, r) for c in circles: if circleIntersectCircle(c, circle): skip = True break if not skip: circles.append(circle) circle.render() # for circle in circles: # circle.render() def mouseClicked(): loop()