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maze clusters creator & growing tree algorithm
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import random
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class Mover:
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def __init__(self, x, y):
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self.x, self.y = x, y
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self.active = True
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global grid
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self.current = grid[x][y]
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self.hue = random.randint(0, 360)
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def tick(self):
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global grid
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if not grid[self.current.x][self.current.y].visited:
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grid[self.x][self.y].active = True
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grid[self.current.x][self.current.y].visited = True
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grid[self.current.x][self.current.y].hue = self.hue
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neighbors = self.current.getNeighbors()
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if neighbors:
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neighbor = random.choice(neighbors)
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neighbor = grid[neighbor[0]][neighbor[1]]
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neighbor.parent = self.current
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openBetween(self.current.x, self.current.y, neighbor.x, neighbor.y)
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self.current = neighbor
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else:
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if self.current.parent:
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self.current = self.current.parent
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class Cell:
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def __init__(self, x, y):
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self.x, self.y = x, y
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self.visited = False
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self.hue = -1
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self.active, self.bottom, self.right = False, True, True
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self.parent, self.visited = None, None
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def getNeighbors(self):
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neighbors = []
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global grid, offsets
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for pos, offset in enumerate(offsets):
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neighbor = (self.x + offset[0], self.y + offset[1])
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if cellExists(neighbor):
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if not grid[neighbor[0]][neighbor[1]].visited:
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neighbors.append(neighbor)
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return neighbors
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def render(self):
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global divX, divY
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translate(divX * self.x, divY * self.y)
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if self.visited:
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noStroke()
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fill(self.hue, 360, 360)
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rect(1, 1, divX - 1, divY - 1)
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# if self.active:
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# self.active = False
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# noStroke()
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# fill(0, 360, 0)
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# rect(1, 1, divX - 1, divY - 1)
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if self.right:
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line(divX, 0, divX, divY)
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if self.bottom:
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line(0, divY, divX, divY)
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resetMatrix()
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def openBetween(x1, y1, x2, y2):
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global offsets
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# Down, Right, Left, Up
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if not cellExists((x1, y1)) or not cellExists((x2, y2)):
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return
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offset = (x2 - x1, y2 - y1)
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if offset == offsets[0]:
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grid[x1][y1].bottom = False
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elif offset == offsets[1]:
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grid[x1][y1].right = False
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elif offset == offsets[2]:
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grid[x2][y2].right = False
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elif offset == offsets[3]:
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grid[x2][y2].bottom = False
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def cellExists(coordinate):
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x, y = coordinate
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return not (x < 0 or x >= columns or y < 0 or y >= rows)
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def setup():
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size(750, 750)
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colorMode(HSB, 360)
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global divX, divY, columns, rows, grid, movers, offsets
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columns, rows = 100, 100
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divX, divY = width / float(columns), height / float(rows)
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grid = [[Cell(x, y) for y in range(rows)] for x in range(columns)]
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# Down, Right, Left, Up
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offsets = [(0, 1), (1, 0), (-1, 0), (0, -1)]
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movers = [Mover(random.randint(0, columns-1), random.randint(0, rows-1)) for _ in range(columns * rows / 1000)]
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frameRate(99999)
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def draw():
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global grid, movers
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background(204)
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for _ in range(50):
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for mover in movers:
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mover.tick()
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for row in grid:
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for cell in row:
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cell.render()
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@@ -0,0 +1,2 @@
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mode=Python
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mode.id=jycessing.mode.PythonMode
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