mirror of
https://github.com/Xevion/procedural-placement.git
synced 2025-12-06 11:16:01 -06:00
71 lines
2.6 KiB
C#
71 lines
2.6 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
public enum SamplingTypes {
|
|
Random,
|
|
Poisson,
|
|
ImprovedPoisson
|
|
};
|
|
|
|
public class PointRendering : MonoBehaviour {
|
|
public String seed = "";
|
|
[Tooltip("The sampling method used to generate points")]
|
|
public SamplingTypes samplingMethod = SamplingTypes.Random;
|
|
[Tooltip("The number of points (spheres) placed inside the region")]
|
|
public int numPoints = 100;
|
|
[Tooltip("The size of the rendered spheres")]
|
|
public float sphereSize = 1;
|
|
[Tooltip("The Size of the region points are generated in")]
|
|
public Vector2 regionSize = Vector2.one;
|
|
[Tooltip("The radius between each point in Poisson disc sampling")]
|
|
public float radius = 3;
|
|
[Tooltip("The number of attempts the sampling algorithm will give to place another point")]
|
|
public int retryAttempts = 30;
|
|
[Tooltip("Draw a wireframe sphere showing the radius between each sphere.")]
|
|
public bool drawSphere = false;
|
|
|
|
// Store the previous value, only useful for the inspector
|
|
private SamplingTypes _samplingMethod;
|
|
private int _prevNumPoints;
|
|
private Vector2 _prevRegionSize;
|
|
private float _radius;
|
|
private int _retryAttempts;
|
|
|
|
public List<Vector2> points;
|
|
|
|
public void RegeneratePoints() {
|
|
switch (samplingMethod) {
|
|
case SamplingTypes.Random:
|
|
points = PointGeneration.random_sampling(numPoints, regionSize);
|
|
break;
|
|
case SamplingTypes.Poisson:
|
|
points = PointGeneration.poisson_sampling(numPoints, regionSize, radius, retryAttempts);
|
|
numPoints = points.Count;
|
|
break;
|
|
case SamplingTypes.ImprovedPoisson:
|
|
points = PointGeneration.improved_poisson_sampling(numPoints, regionSize, radius, retryAttempts);
|
|
numPoints = points.Count;
|
|
break;
|
|
default:
|
|
throw new ArgumentOutOfRangeException();
|
|
}
|
|
}
|
|
|
|
private void OnDrawGizmos() {
|
|
// Draw a wireframe around the entire region
|
|
Gizmos.DrawWireCube(this.transform.position,
|
|
new Vector3(regionSize.x + sphereSize, regionSize.y + sphereSize, sphereSize));
|
|
|
|
// Render spheres at every point
|
|
if (points == null) return;
|
|
var pos = transform.position;
|
|
foreach (var point in points) {
|
|
var center = new Vector3(point.x + pos.x - (regionSize.x / 2), point.y + pos.y - (regionSize.y / 2));
|
|
Gizmos.DrawSphere(center,
|
|
sphereSize);
|
|
if(drawSphere)
|
|
Gizmos.DrawWireSphere(center, radius / 2);
|
|
}
|
|
}
|
|
} |