add simple point generation timing debug statement

This commit is contained in:
Xevion
2020-05-06 06:59:54 -05:00
parent bd273d95da
commit a3c7534d9e

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@@ -48,6 +48,7 @@ public class PointRendering : MonoBehaviour {
_retryAttempts = retryAttempts; _retryAttempts = retryAttempts;
// Handling for different types of point sampling methods // Handling for different types of point sampling methods
float t1 = Time.realtimeSinceStartup;
switch (samplingMethod) { switch (samplingMethod) {
case SamplingTypes.Random: case SamplingTypes.Random:
_points = PointGeneration.random_sampling(numPoints, regionSize); _points = PointGeneration.random_sampling(numPoints, regionSize);
@@ -63,6 +64,9 @@ public class PointRendering : MonoBehaviour {
default: default:
throw new ArgumentOutOfRangeException(); throw new ArgumentOutOfRangeException();
} }
float t2 = Time.realtimeSinceStartup;
Debug.Log($"{samplingMethod} generated in {t2 - t1:0.0000} seconds");
} }
} }