implement CustomEditor GUI and most of the new handling

This commit is contained in:
Xevion
2020-05-06 13:34:11 -05:00
parent b2a001a574
commit 0dbbebb975
3 changed files with 2889 additions and 40 deletions

View File

@@ -5,10 +5,11 @@ using UnityEngine;
public enum SamplingTypes {
Random,
Poisson,
Improved_Poisson
ImprovedPoisson
};
public class PointRendering : MonoBehaviour {
public String seed = "";
[Tooltip("The sampling method used to generate points")]
public SamplingTypes samplingMethod = SamplingTypes.Random;
[Tooltip("The number of points (spheres) placed inside the region")]
@@ -31,9 +32,10 @@ public class PointRendering : MonoBehaviour {
private float _radius;
private int _retryAttempts;
private List<Vector2> _points;
public List<Vector2> points;
private void OnValidate() {
public void OnValidate() {
Debug.Log("Firing onValidate!");
// Check to see if point position related values changed. SphereSize is rendering only, so we ignore it.
if (numPoints != _prevNumPoints || _prevRegionSize != regionSize
|| samplingMethod != _samplingMethod || radius != _radius || retryAttempts != _retryAttempts) {
@@ -43,27 +45,24 @@ public class PointRendering : MonoBehaviour {
_samplingMethod = samplingMethod;
_radius = radius;
_retryAttempts = retryAttempts;
// Handling for different types of point sampling methods
float t1 = Time.realtimeSinceStartup;
switch (samplingMethod) {
case SamplingTypes.Random:
_points = PointGeneration.random_sampling(numPoints, regionSize);
break;
case SamplingTypes.Poisson:
_points = PointGeneration.poisson_sampling(numPoints, regionSize, radius, retryAttempts);
numPoints = _points.Count;
break;
case SamplingTypes.Improved_Poisson:
_points = PointGeneration.improved_poisson_sampling(numPoints, regionSize, radius, retryAttempts);
numPoints = _points.Count;
break;
default:
throw new ArgumentOutOfRangeException();
}
}
}
float t2 = Time.realtimeSinceStartup;
Debug.Log($"{samplingMethod} generated {_points.Count:n0} points in {t2 - t1:0.0000} seconds");
public void regeneratePoints() {
switch (samplingMethod) {
case SamplingTypes.Random:
points = PointGeneration.random_sampling(numPoints, regionSize);
break;
case SamplingTypes.Poisson:
points = PointGeneration.poisson_sampling(numPoints, regionSize, radius, retryAttempts);
numPoints = points.Count;
break;
case SamplingTypes.ImprovedPoisson:
points = PointGeneration.improved_poisson_sampling(numPoints, regionSize, radius, retryAttempts);
numPoints = points.Count;
break;
default:
throw new ArgumentOutOfRangeException();
}
}
@@ -73,9 +72,9 @@ public class PointRendering : MonoBehaviour {
new Vector3(regionSize.x + sphereSize, regionSize.y + sphereSize, sphereSize));
// Render spheres at every point
if (_points == null) return;
if (points == null) return;
var pos = transform.position;
foreach (var point in _points) {
foreach (var point in points) {
var center = new Vector3(point.x + pos.x - (regionSize.x / 2), point.y + pos.y - (regionSize.y / 2));
Gizmos.DrawSphere(center,
sphereSize);