Initial project commit
23
.gitignore
vendored
Normal file
@@ -0,0 +1,23 @@
|
||||
.DS_Store
|
||||
node_modules
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||||
/dist
|
||||
|
||||
|
||||
# local env files
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||||
.env.local
|
||||
.env.*.local
|
||||
|
||||
# Log files
|
||||
npm-debug.log*
|
||||
yarn-debug.log*
|
||||
yarn-error.log*
|
||||
pnpm-debug.log*
|
||||
|
||||
# Editor directories and files
|
||||
.idea
|
||||
.vscode
|
||||
*.suo
|
||||
*.ntvs*
|
||||
*.njsproj
|
||||
*.sln
|
||||
*.sw?
|
||||
24
README.md
Normal file
@@ -0,0 +1,24 @@
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||||
# lovely
|
||||
|
||||
## Project setup
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||||
```
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||||
npm install
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||||
```
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||||
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||||
### Compiles and hot-reloads for development
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```
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||||
npm run serve
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||||
```
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||||
|
||||
### Compiles and minifies for production
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||||
```
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||||
npm run build
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||||
```
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||||
|
||||
### Lints and fixes files
|
||||
```
|
||||
npm run lint
|
||||
```
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||||
|
||||
### Customize configuration
|
||||
See [Configuration Reference](https://cli.vuejs.org/config/).
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5
babel.config.js
Normal file
@@ -0,0 +1,5 @@
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||||
module.exports = {
|
||||
presets: [
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||||
'@vue/cli-plugin-babel/preset'
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||||
]
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||||
}
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||||
48
collect.py
Normal file
@@ -0,0 +1,48 @@
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||||
import os
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||||
import shutil
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import unicodedata
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from traceback import print_exc
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emojis = ["💖", "💘", "💝", "💞", "❣", "✨"]
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in_path: str = r"C:\Users\Ryan\Downloads\apple-emoji-linux\png\160"
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out_path: str = "./src/assets/emojis/"
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verified: int = 0
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moved: int = 0
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if not os.path.exists(in_path):
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raise FileNotFoundError("In Directory does not exist.")
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|
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# Ensure out directory has been created
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if not os.path.exists(out_path):
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os.makedirs(out_path)
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print(f'In Directory: {in_path}')
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print(f'Out Directory: {out_path}')
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print('Emojis: ' + ' '.join(emojis))
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for emoji in emojis:
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emoji_codepoint: str = hex(ord(emoji))
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source_filename = 'emoji_u{0}.png'.format(emoji_codepoint[2:])
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emoji_name = unicodedata.name(emoji)
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dump_filename = '_'.join(emoji_name.lower().split()) + '.png'
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|
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source_path = os.path.join(in_path, source_filename)
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dump_path = os.path.join(out_path, dump_filename)
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valid = os.path.exists(source_path)
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|
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print('{emoji} ({codepoint}) => {filename} ({valid}) => {dump_filename}'.format(
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emoji=emoji, codepoint=emoji_codepoint, filename=source_filename, dump_filename=dump_filename,
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valid='Found' if valid else 'Not Found'
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))
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|
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# Copy the emoji image
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if valid:
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verified += 1
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if not os.path.exists(dump_path):
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try:
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shutil.copy(source_path, dump_path)
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moved += 1
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except Exception:
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print_exc()
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|
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print(f'{verified} emojis successfully found. {moved} moved into out directory.')
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19
jsconfig.json
Normal file
@@ -0,0 +1,19 @@
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{
|
||||
"compilerOptions": {
|
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"target": "es5",
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"module": "esnext",
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"baseUrl": "./",
|
||||
"moduleResolution": "node",
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||||
"paths": {
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||||
"@/*": [
|
||||
"src/*"
|
||||
]
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||||
},
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||||
"lib": [
|
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"esnext",
|
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"dom",
|
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"dom.iterable",
|
||||
"scripthost"
|
||||
]
|
||||
}
|
||||
}
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||||
20822
package-lock.json
generated
Normal file
47
package.json
Normal file
@@ -0,0 +1,47 @@
|
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{
|
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"name": "lovely",
|
||||
"version": "0.1.0",
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"private": true,
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"scripts": {
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||||
"serve": "vue-cli-service serve",
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||||
"build": "vue-cli-service build",
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||||
"lint": "vue-cli-service lint"
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||||
},
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||||
"dependencies": {
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||||
"@pixi/filter-motion-blur": "^4.1.5",
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"core-js": "^3.8.3",
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||||
"pixi.js": "^6.3.0",
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||||
"vue": "^3.2.13"
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||||
},
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||||
"devDependencies": {
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||||
"@babel/core": "^7.12.16",
|
||||
"@babel/eslint-parser": "^7.12.16",
|
||||
"@vue/cli-plugin-babel": "~5.0.0",
|
||||
"@vue/cli-plugin-eslint": "~5.0.0",
|
||||
"@vue/cli-service": "~5.0.0",
|
||||
"eslint": "^7.32.0",
|
||||
"eslint-plugin-vue": "^8.0.3"
|
||||
},
|
||||
"eslintConfig": {
|
||||
"root": true,
|
||||
"env": {
|
||||
"node": true
|
||||
},
|
||||
"extends": [
|
||||
"plugin:vue/vue3-essential",
|
||||
"eslint:recommended"
|
||||
],
|
||||
"parserOptions": {
|
||||
"parser": "@babel/eslint-parser"
|
||||
},
|
||||
"rules": {
|
||||
"no-unused-vars": 1
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||||
}
|
||||
},
|
||||
"browserslist": [
|
||||
"> 1%",
|
||||
"last 2 versions",
|
||||
"not dead",
|
||||
"not ie 11"
|
||||
]
|
||||
}
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||||
BIN
public/favicon.ico
Normal file
|
After Width: | Height: | Size: 15 KiB |
17
public/index.html
Normal file
@@ -0,0 +1,17 @@
|
||||
<!DOCTYPE html>
|
||||
<html lang="">
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<meta http-equiv="X-UA-Compatible" content="IE=edge">
|
||||
<meta name="viewport" content="width=device-width,initial-scale=1.0">
|
||||
<link rel="icon" href="<%= BASE_URL %>favicon.ico">
|
||||
<title><%= htmlWebpackPlugin.options.title %></title>
|
||||
</head>
|
||||
<body>
|
||||
<noscript>
|
||||
<strong>We're sorry but <%= htmlWebpackPlugin.options.title %> doesn't work properly without JavaScript enabled. Please enable it to continue.</strong>
|
||||
</noscript>
|
||||
<div id="app"></div>
|
||||
<!-- built files will be auto injected -->
|
||||
</body>
|
||||
</html>
|
||||
238
src/App.vue
Normal file
@@ -0,0 +1,238 @@
|
||||
<template>
|
||||
<canvas id="pixi"></canvas>
|
||||
</template>
|
||||
|
||||
<script>
|
||||
import * as PIXI from 'pixi.js'
|
||||
import {Point, TextStyle} from "pixi.js";
|
||||
import easing from "@/easing";
|
||||
import {MotionBlurFilter} from "@pixi/filter-motion-blur";
|
||||
|
||||
export default {
|
||||
name: 'App',
|
||||
components: {},
|
||||
methods: {
|
||||
getAngle: function (originX, originY, targetX, targetY) {
|
||||
var dx = originX - targetX;
|
||||
var dy = originY - targetY;
|
||||
|
||||
// var theta = Math.atan2(dy, dx); // [0, Ⲡ] then [-Ⲡ, 0]; clockwise; 0° = west
|
||||
// theta *= 180 / Math.PI; // [0, 180] then [-180, 0]; clockwise; 0° = west
|
||||
// if (theta < 0) theta += 360; // [0, 360]; clockwise; 0° = west
|
||||
|
||||
// var theta = Math.atan2(-dy, dx); // [0, Ⲡ] then [-Ⲡ, 0]; anticlockwise; 0° = west
|
||||
// theta *= 180 / Math.PI; // [0, 180] then [-180, 0]; anticlockwise; 0° = west
|
||||
// if (theta < 0) theta += 360; // [0, 360]; anticlockwise; 0° = west
|
||||
|
||||
var theta = Math.atan2(dy, -dx); // [0, Ⲡ] then [-Ⲡ, 0]; anticlockwise; 0° = east
|
||||
theta *= 180 / Math.PI; // [0, 180] then [-180, 0]; anticlockwise; 0° = east
|
||||
if (theta < 0) theta += 360; // [0, 360]; anticlockwise; 0° = east
|
||||
//
|
||||
// var theta = Math.atan2(-dy, -dx); // [0, Ⲡ] then [-Ⲡ, 0]; clockwise; 0° = east
|
||||
// theta *= 180 / Math.PI; // [0, 180] then [-180, 0]; clockwise; 0° = east
|
||||
// if (theta < 0) theta += 360; // [0, 360]; clockwise; 0° = east
|
||||
|
||||
return theta;
|
||||
},
|
||||
rotateAngle: function (angle, rotation) {
|
||||
return (angle + rotation) % 360;
|
||||
},
|
||||
generateEven: function (minX, maxX, minY, maxY, minDistance, maxPoints, maxIterations) {
|
||||
let pointCount = 0;
|
||||
let iterations = 0;
|
||||
let points = [];
|
||||
|
||||
// Generate a point until maximums satisifed
|
||||
while (pointCount < maxPoints && iterations < maxIterations) {
|
||||
iterations++;
|
||||
let newPoint = new Point(this.uniform(minX, maxX), this.uniform(minY, maxY));
|
||||
if (!points.some((otherPoint) => this.getDistance(newPoint, otherPoint) < minDistance)) {
|
||||
pointCount++;
|
||||
points.push(newPoint);
|
||||
}
|
||||
}
|
||||
|
||||
return points;
|
||||
},
|
||||
getDistance: function (a, b) {
|
||||
return Math.sqrt(Math.pow(a.x - b.x, 2) + Math.pow(a.y - b.y, 2))
|
||||
},
|
||||
randomNumber: function (min, max) {
|
||||
return Math.round(Math.random() * (max - min + 1) + min);
|
||||
},
|
||||
uniform: function (min, max) {
|
||||
return (Math.random() * (max - min)) + min;
|
||||
},
|
||||
randomChoice: function (array) {
|
||||
if (array.length < 1) return null;
|
||||
return array[this.randomNumber(0, array.length - 1)];
|
||||
},
|
||||
drawPixi: function () {
|
||||
var canvas = document.getElementById('pixi')
|
||||
|
||||
const app = new PIXI.Application({
|
||||
width: window.innerWidth,
|
||||
height: window.innerHeight,
|
||||
antialias: true,
|
||||
backgroundColor: 0x171717,
|
||||
view: canvas,
|
||||
})
|
||||
|
||||
// Constants
|
||||
const WIDTH = app.screen.width;
|
||||
const HEIGHT = app.screen.height;
|
||||
const LEFT = -WIDTH / 2;
|
||||
const RIGHT = WIDTH / 2;
|
||||
const TOP = -HEIGHT / 2;
|
||||
const BOTTOM = HEIGHT / 2;
|
||||
|
||||
const commonPositions = {
|
||||
topLeft: new Point(-WIDTH / 2, HEIGHT / 2),
|
||||
topRight: new Point(WIDTH / 2, HEIGHT / 2),
|
||||
bottomLeft: new Point(-WIDTH / 2, -HEIGHT / 2),
|
||||
bottomRight: new Point(WIDTH / 2, -HEIGHT / 2),
|
||||
center: new Point(0, 0)
|
||||
}
|
||||
|
||||
const emojiList = ["heart_with_arrow",
|
||||
"heart_with_ribbon",
|
||||
"heavy_heart_exclamation_mark_ornament",
|
||||
"revolving_hearts",
|
||||
"sparkles",
|
||||
"sparkling_heart"];
|
||||
|
||||
// Load all textures into memory
|
||||
let textures = emojiList.map((emoji_name) => PIXI.Texture.from(require(`./assets/emojis/${emoji_name}.png`)));
|
||||
|
||||
// Add a spawning buffer of 3% of the average of the app's width & height.
|
||||
let edgeBuffer = Math.round(0.03 * ((app.screen.width + app.screen.height) / 2));
|
||||
|
||||
// Generate initial points
|
||||
let objects = [];
|
||||
let points = this.generateEven(
|
||||
-app.screen.width / 2 + edgeBuffer,
|
||||
app.screen.width / 2 - edgeBuffer,
|
||||
-app.screen.height / 2 + edgeBuffer,
|
||||
app.screen.height / 2 - edgeBuffer,
|
||||
50, 200, 10000)
|
||||
|
||||
|
||||
app.stage.x = app.screen.width / 2;
|
||||
app.stage.y = app.screen.height / 2;
|
||||
|
||||
let setupByPoint = (point) => {
|
||||
// Select a random texture for a new sprite
|
||||
let sprite = new PIXI.Sprite(this.randomChoice(textures));
|
||||
|
||||
// Place the sprite at the point
|
||||
sprite.anchor.set(0.5, 0.5);
|
||||
sprite.x = point.x;
|
||||
sprite.y = point.y;
|
||||
|
||||
// Set scale
|
||||
// let distanceFromCenter = this.getDistance(commonPositions.center, point);
|
||||
// sprite.baselineScale = this.uniform(0.45, 0.65);
|
||||
sprite.baselineScale = this.uniform(0.03, 0.07)
|
||||
|
||||
// Get angle to center
|
||||
// let angleToCenter = this.getAngle(point.x, point.y, 0, 0);
|
||||
let angleToCenter = this.getAngle(0, 0, point.x, point.y);
|
||||
angleToCenter *= Math.PI / 180;
|
||||
const velocityScale = 5;
|
||||
sprite.velocityX = Math.cos(angleToCenter) * velocityScale;
|
||||
sprite.velocityY = Math.sin(angleToCenter) * velocityScale * -1;
|
||||
sprite.totalTime = 0;
|
||||
// console.log(`${sprite.velocityX} ${sprite.velocityY}`)
|
||||
|
||||
// Motion Blur
|
||||
// sprite.filters = [new MotionBlurFilter([1, 2], 3)]
|
||||
|
||||
// Setup the sprite for rendering
|
||||
return sprite;
|
||||
}
|
||||
|
||||
// Generate emoji objects
|
||||
points.forEach((point) => {
|
||||
let sprite = setupByPoint(point);
|
||||
objects.push(sprite);
|
||||
app.stage.addChild(sprite);
|
||||
})
|
||||
|
||||
// Buffer the removal of items to 50px outside the canvas.
|
||||
const REMOVAL_BUFFER = 300;
|
||||
const easingFunction = easing.outCirc();
|
||||
const maxDistance = this.getDistance(commonPositions.topLeft, commonPositions.center);
|
||||
const MAX_BASELINE = 0.65;
|
||||
const BASE_SPRITECOUNT = Math.max(objects.length, 150);
|
||||
|
||||
let specialStyle = new PIXI.TextStyle({ fill: "pink", stroke: "white", strokeThickness: 1});
|
||||
let centerText = new PIXI.Text("Love you forever, Cris.", specialStyle);
|
||||
centerText.anchor.set(0.5, 0.5);
|
||||
// app.stage.addChild(centerText);
|
||||
centerText.x = 0;
|
||||
|
||||
// console.log(`${objects.length} sprites generated.`)
|
||||
app.ticker.add((delta) => {
|
||||
let index = 0;
|
||||
|
||||
while (index < objects.length) {
|
||||
let sprite = objects[index];
|
||||
let distanceScale = this.getDistance(commonPositions.center, new Point(sprite.x, sprite.y)) / maxDistance;
|
||||
distanceScale = Math.max(1, distanceScale + 0.3);
|
||||
let easeValue = easingFunction(distanceScale);
|
||||
|
||||
if (sprite.baselineScale < MAX_BASELINE)
|
||||
sprite.baselineScale = Math.min(MAX_BASELINE, sprite.baselineScale + (0.10 * delta * 0.09));
|
||||
|
||||
sprite.x += sprite.velocityX * delta * easeValue;
|
||||
sprite.y += sprite.velocityY * delta * easeValue;
|
||||
|
||||
let scale = sprite.baselineScale * Math.log(distanceScale + 1)
|
||||
sprite.scale.set(scale, scale);
|
||||
|
||||
|
||||
if (sprite.x + REMOVAL_BUFFER < LEFT || sprite.x - REMOVAL_BUFFER > RIGHT || sprite.y - REMOVAL_BUFFER > BOTTOM || sprite.y + REMOVAL_BUFFER < TOP) {
|
||||
objects.splice(index, 1);
|
||||
app.stage.removeChild(sprite);
|
||||
}
|
||||
|
||||
index++;
|
||||
|
||||
if (objects.length < BASE_SPRITECOUNT) {
|
||||
let newPoint = new Point(this.uniform(-WIDTH / 2, WIDTH / 2), this.uniform(-HEIGHT / 2, HEIGHT / 2));
|
||||
let newSprite = setupByPoint(newPoint);
|
||||
objects.push(newSprite);
|
||||
app.stage.addChild(newSprite);
|
||||
console.log(newSprite)
|
||||
}
|
||||
}
|
||||
});
|
||||
},
|
||||
},
|
||||
mounted() {
|
||||
this.drawPixi()
|
||||
}
|
||||
}
|
||||
</script>
|
||||
|
||||
<style>
|
||||
body {
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
background-color: #171717;
|
||||
}
|
||||
|
||||
#pixi, #app {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
}
|
||||
|
||||
#app {
|
||||
font-family: Avenir, Helvetica, Arial, sans-serif;
|
||||
-webkit-font-smoothing: antialiased;
|
||||
-moz-osx-font-smoothing: grayscale;
|
||||
text-align: center;
|
||||
color: #2c3e50;
|
||||
/*margin-top: 60px;*/
|
||||
}
|
||||
</style>
|
||||
BIN
src/assets/emojis/heart_with_arrow.png
Normal file
|
After Width: | Height: | Size: 20 KiB |
BIN
src/assets/emojis/heart_with_ribbon.png
Normal file
|
After Width: | Height: | Size: 26 KiB |
BIN
src/assets/emojis/heavy_heart_exclamation_mark_ornament.png
Normal file
|
After Width: | Height: | Size: 13 KiB |
BIN
src/assets/emojis/revolving_hearts.png
Normal file
|
After Width: | Height: | Size: 18 KiB |
BIN
src/assets/emojis/sparkles.png
Normal file
|
After Width: | Height: | Size: 12 KiB |
BIN
src/assets/emojis/sparkling_heart.png
Normal file
|
After Width: | Height: | Size: 23 KiB |
BIN
src/assets/logo.png
Normal file
|
After Width: | Height: | Size: 6.7 KiB |
255
src/easing.js
Normal file
@@ -0,0 +1,255 @@
|
||||
const Easing = {
|
||||
linear: function () {
|
||||
return function (t) {
|
||||
return t;
|
||||
};
|
||||
},
|
||||
|
||||
inQuad: function () {
|
||||
return function (t) {
|
||||
return t * t;
|
||||
};
|
||||
},
|
||||
|
||||
outQuad: function () {
|
||||
return function (t) {
|
||||
return t * (2 - t);
|
||||
};
|
||||
},
|
||||
|
||||
inOutQuad: function () {
|
||||
return function (t) {
|
||||
t *= 2;
|
||||
if (t < 1) return 0.5 * t * t;
|
||||
return -0.5 * (--t * (t - 2) - 1);
|
||||
};
|
||||
},
|
||||
|
||||
inCubic: function () {
|
||||
return function (t) {
|
||||
return t * t * t;
|
||||
};
|
||||
},
|
||||
|
||||
outCubic: function () {
|
||||
return function (t) {
|
||||
return --t * t * t + 1;
|
||||
};
|
||||
},
|
||||
|
||||
inOutCubic: function () {
|
||||
return function (t) {
|
||||
t *= 2;
|
||||
if (t < 1) return 0.5 * t * t * t;
|
||||
t -= 2
|
||||
return 0.5 * (t * t * t + 2);
|
||||
};
|
||||
},
|
||||
|
||||
inQuart: function () {
|
||||
return function (t) {
|
||||
return t * t * t * t;
|
||||
};
|
||||
},
|
||||
|
||||
outQuart: function () {
|
||||
return function (t) {
|
||||
return 1 - (--t * t * t * t);
|
||||
};
|
||||
},
|
||||
|
||||
inOutQuart: function () {
|
||||
return function (t) {
|
||||
t *= 2;
|
||||
if (t < 1) return 0.5 * t * t * t * t;
|
||||
t -= 2;
|
||||
return -0.5 * (t * t * t * t - 2);
|
||||
};
|
||||
},
|
||||
|
||||
inQuint: function () {
|
||||
return function (t) {
|
||||
return t * t * t * t * t;
|
||||
};
|
||||
},
|
||||
|
||||
outQuint: function () {
|
||||
return function (t) {
|
||||
return --t * t * t * t * t + 1;
|
||||
};
|
||||
},
|
||||
|
||||
inOutQuint: function () {
|
||||
return function (t) {
|
||||
t *= 2;
|
||||
if (t < 1) return 0.5 * t * t * t * t * t;
|
||||
t -= 2;
|
||||
return 0.5 * (t * t * t * t * t + 2);
|
||||
};
|
||||
},
|
||||
|
||||
inSine: function () {
|
||||
return function (t) {
|
||||
return 1 - Math.cos(t * Math.PI / 2);
|
||||
};
|
||||
},
|
||||
|
||||
outSine: function () {
|
||||
return function (t) {
|
||||
return Math.sin(t * Math.PI / 2);
|
||||
};
|
||||
},
|
||||
|
||||
inOutSine: function () {
|
||||
return function (t) {
|
||||
return 0.5 * (1 - Math.cos(Math.PI * t));
|
||||
};
|
||||
},
|
||||
|
||||
inExpo: function () {
|
||||
return function (t) {
|
||||
return t === 0 ? 0 : Math.pow(1024, t - 1);
|
||||
};
|
||||
},
|
||||
|
||||
outExpo: function () {
|
||||
return function (t) {
|
||||
return t === 1 ? 1 : 1 - Math.pow(2, -10 * t);
|
||||
};
|
||||
},
|
||||
|
||||
inOutExpo: function () {
|
||||
return function (t) {
|
||||
if (t === 0) return 0;
|
||||
if (t === 1) return 1;
|
||||
t *= 2;
|
||||
if (t < 1) return 0.5 * Math.pow(1024, t - 1);
|
||||
return 0.5 * (-Math.pow(2, -10 * (t - 1)) + 2);
|
||||
};
|
||||
},
|
||||
|
||||
inCirc: function () {
|
||||
return function (t) {
|
||||
return 1 - Math.sqrt(1 - t * t);
|
||||
};
|
||||
},
|
||||
|
||||
outCirc: function () {
|
||||
return function (t) {
|
||||
return Math.sqrt(1 - (--t * t));
|
||||
};
|
||||
},
|
||||
|
||||
inOutCirc: function () {
|
||||
return function (t) {
|
||||
t *= 2
|
||||
if (t < 1) return -0.5 * (Math.sqrt(1 - t * t) - 1);
|
||||
return 0.5 * (Math.sqrt(1 - (t - 2) * (t - 2)) + 1);
|
||||
};
|
||||
},
|
||||
|
||||
|
||||
inElastic: function (a = 0.1, p = 0.4) {
|
||||
return function (t) {
|
||||
let s;
|
||||
if (t === 0) return 0;
|
||||
if (t === 1) return 1;
|
||||
if (!a || a < 1) {
|
||||
a = 1;
|
||||
s = p / 4;
|
||||
} else s = p * Math.asin(1 / a) / (2 * Math.PI);
|
||||
return -(a * Math.pow(2, 10 * (t - 1)) * Math.sin(((t - 1) - s) * (2 * Math.PI) / p));
|
||||
};
|
||||
},
|
||||
|
||||
outElastic: function (a = 0.1, p = 0.4) {
|
||||
return function (t) {
|
||||
let s;
|
||||
if (t === 0) return 0;
|
||||
if (t === 1) return 1;
|
||||
if (!a || a < 1) {
|
||||
a = 1;
|
||||
s = p / 4;
|
||||
} else s = p * Math.asin(1 / a) / (2 * Math.PI);
|
||||
return (a * Math.pow(2, -10 * t) * Math.sin((t - s) * (2 * Math.PI) / p) + 1);
|
||||
};
|
||||
},
|
||||
|
||||
inOutElastic: function (a = 0.1, p = 0.4) {
|
||||
return function (t) {
|
||||
let s;
|
||||
if (t === 0) return 0;
|
||||
if (t === 1) return 1;
|
||||
if (!a || a < 1) {
|
||||
a = 1;
|
||||
s = p / 4;
|
||||
} else s = p * Math.asin(1 / a) / (2 * Math.PI);
|
||||
t *= 2;
|
||||
if (t < 1) return -0.5 * (a * Math.pow(2, 10 * (t - 1)) * Math.sin(((t - 1) - s) * (2 * Math.PI) / p));
|
||||
return a * Math.pow(2, -10 * (t - 1)) * Math.sin(((t - 1) - s) * (2 * Math.PI) / p) * 0.5 + 1;
|
||||
};
|
||||
},
|
||||
|
||||
inBack: function (v) {
|
||||
return function (t) {
|
||||
let s = v || 1.70158;
|
||||
return t * t * ((s + 1) * t - s);
|
||||
};
|
||||
},
|
||||
|
||||
outBack: function (v) {
|
||||
return function (t) {
|
||||
let s = v || 1.70158;
|
||||
return --t * t * ((s + 1) * t + s) + 1;
|
||||
};
|
||||
},
|
||||
|
||||
inOutBack: function (v) {
|
||||
return function (t) {
|
||||
let s = (v || 1.70158) * 1.525;
|
||||
t *= 2;
|
||||
if (t < 1) return 0.5 * (t * t * ((s + 1) * t - s));
|
||||
return 0.5 * ((t - 2) * (t - 2) * ((s + 1) * (t - 2) + s) + 2);
|
||||
};
|
||||
},
|
||||
|
||||
inBounce: function () {
|
||||
return function (t) {
|
||||
return 1 - Easing.outBounce()(1 - t);
|
||||
};
|
||||
},
|
||||
|
||||
outBounce: function () {
|
||||
return function (t) {
|
||||
if (t < (1 / 2.75)) {
|
||||
return 7.5625 * t * t;
|
||||
} else if (t < (2 / 2.75)) {
|
||||
t = (t - (1.5 / 2.75));
|
||||
return 7.5625 * t * t + 0.75;
|
||||
} else if (t < (2.5 / 2.75)) {
|
||||
t = (t - (2.25 / 2.75));
|
||||
return 7.5625 * t * t + 0.9375;
|
||||
} else {
|
||||
t -= (2.625 / 2.75);
|
||||
return 7.5625 * t * t + 0.984375;
|
||||
}
|
||||
};
|
||||
},
|
||||
|
||||
inOutBounce: function () {
|
||||
return function (t) {
|
||||
if (t < 0.5) return Easing.inBounce()(t * 2) * 0.5;
|
||||
return Easing.outBounce()(t * 2 - 1) * 0.5 + 0.5;
|
||||
};
|
||||
},
|
||||
|
||||
customArray: function (arr) {
|
||||
if (!arr) return Easing.linear();
|
||||
return function (t) {
|
||||
//todo: convert array => ease
|
||||
return t;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
export default Easing;
|
||||
4
src/main.js
Normal file
@@ -0,0 +1,4 @@
|
||||
import { createApp } from 'vue'
|
||||
import App from './App.vue'
|
||||
|
||||
createApp(App).mount('#app')
|
||||
4
vue.config.js
Normal file
@@ -0,0 +1,4 @@
|
||||
const { defineConfig } = require('@vue/cli-service')
|
||||
module.exports = defineConfig({
|
||||
transpileDependencies: true
|
||||
})
|
||||