Initial project commit
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<template>
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<canvas id="pixi"></canvas>
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</template>
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<script>
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import * as PIXI from 'pixi.js'
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import {Point, TextStyle} from "pixi.js";
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import easing from "@/easing";
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import {MotionBlurFilter} from "@pixi/filter-motion-blur";
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export default {
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name: 'App',
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components: {},
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methods: {
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getAngle: function (originX, originY, targetX, targetY) {
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var dx = originX - targetX;
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var dy = originY - targetY;
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// var theta = Math.atan2(dy, dx); // [0, Ⲡ] then [-Ⲡ, 0]; clockwise; 0° = west
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// theta *= 180 / Math.PI; // [0, 180] then [-180, 0]; clockwise; 0° = west
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// if (theta < 0) theta += 360; // [0, 360]; clockwise; 0° = west
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// var theta = Math.atan2(-dy, dx); // [0, Ⲡ] then [-Ⲡ, 0]; anticlockwise; 0° = west
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// theta *= 180 / Math.PI; // [0, 180] then [-180, 0]; anticlockwise; 0° = west
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// if (theta < 0) theta += 360; // [0, 360]; anticlockwise; 0° = west
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var theta = Math.atan2(dy, -dx); // [0, Ⲡ] then [-Ⲡ, 0]; anticlockwise; 0° = east
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theta *= 180 / Math.PI; // [0, 180] then [-180, 0]; anticlockwise; 0° = east
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if (theta < 0) theta += 360; // [0, 360]; anticlockwise; 0° = east
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//
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// var theta = Math.atan2(-dy, -dx); // [0, Ⲡ] then [-Ⲡ, 0]; clockwise; 0° = east
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// theta *= 180 / Math.PI; // [0, 180] then [-180, 0]; clockwise; 0° = east
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// if (theta < 0) theta += 360; // [0, 360]; clockwise; 0° = east
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return theta;
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},
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rotateAngle: function (angle, rotation) {
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return (angle + rotation) % 360;
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},
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generateEven: function (minX, maxX, minY, maxY, minDistance, maxPoints, maxIterations) {
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let pointCount = 0;
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let iterations = 0;
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let points = [];
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// Generate a point until maximums satisifed
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while (pointCount < maxPoints && iterations < maxIterations) {
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iterations++;
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let newPoint = new Point(this.uniform(minX, maxX), this.uniform(minY, maxY));
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if (!points.some((otherPoint) => this.getDistance(newPoint, otherPoint) < minDistance)) {
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pointCount++;
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points.push(newPoint);
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}
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}
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return points;
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},
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getDistance: function (a, b) {
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return Math.sqrt(Math.pow(a.x - b.x, 2) + Math.pow(a.y - b.y, 2))
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},
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randomNumber: function (min, max) {
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return Math.round(Math.random() * (max - min + 1) + min);
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},
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uniform: function (min, max) {
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return (Math.random() * (max - min)) + min;
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},
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randomChoice: function (array) {
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if (array.length < 1) return null;
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return array[this.randomNumber(0, array.length - 1)];
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},
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drawPixi: function () {
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var canvas = document.getElementById('pixi')
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const app = new PIXI.Application({
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width: window.innerWidth,
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height: window.innerHeight,
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antialias: true,
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backgroundColor: 0x171717,
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view: canvas,
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})
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// Constants
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const WIDTH = app.screen.width;
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const HEIGHT = app.screen.height;
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const LEFT = -WIDTH / 2;
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const RIGHT = WIDTH / 2;
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const TOP = -HEIGHT / 2;
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const BOTTOM = HEIGHT / 2;
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const commonPositions = {
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topLeft: new Point(-WIDTH / 2, HEIGHT / 2),
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topRight: new Point(WIDTH / 2, HEIGHT / 2),
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bottomLeft: new Point(-WIDTH / 2, -HEIGHT / 2),
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bottomRight: new Point(WIDTH / 2, -HEIGHT / 2),
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center: new Point(0, 0)
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}
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const emojiList = ["heart_with_arrow",
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"heart_with_ribbon",
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"heavy_heart_exclamation_mark_ornament",
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"revolving_hearts",
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"sparkles",
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"sparkling_heart"];
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// Load all textures into memory
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let textures = emojiList.map((emoji_name) => PIXI.Texture.from(require(`./assets/emojis/${emoji_name}.png`)));
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// Add a spawning buffer of 3% of the average of the app's width & height.
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let edgeBuffer = Math.round(0.03 * ((app.screen.width + app.screen.height) / 2));
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// Generate initial points
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let objects = [];
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let points = this.generateEven(
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-app.screen.width / 2 + edgeBuffer,
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app.screen.width / 2 - edgeBuffer,
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-app.screen.height / 2 + edgeBuffer,
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app.screen.height / 2 - edgeBuffer,
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50, 200, 10000)
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app.stage.x = app.screen.width / 2;
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app.stage.y = app.screen.height / 2;
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let setupByPoint = (point) => {
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// Select a random texture for a new sprite
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let sprite = new PIXI.Sprite(this.randomChoice(textures));
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// Place the sprite at the point
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sprite.anchor.set(0.5, 0.5);
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sprite.x = point.x;
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sprite.y = point.y;
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// Set scale
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// let distanceFromCenter = this.getDistance(commonPositions.center, point);
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// sprite.baselineScale = this.uniform(0.45, 0.65);
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sprite.baselineScale = this.uniform(0.03, 0.07)
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// Get angle to center
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// let angleToCenter = this.getAngle(point.x, point.y, 0, 0);
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let angleToCenter = this.getAngle(0, 0, point.x, point.y);
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angleToCenter *= Math.PI / 180;
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const velocityScale = 5;
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sprite.velocityX = Math.cos(angleToCenter) * velocityScale;
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sprite.velocityY = Math.sin(angleToCenter) * velocityScale * -1;
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sprite.totalTime = 0;
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// console.log(`${sprite.velocityX} ${sprite.velocityY}`)
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// Motion Blur
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// sprite.filters = [new MotionBlurFilter([1, 2], 3)]
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// Setup the sprite for rendering
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return sprite;
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}
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// Generate emoji objects
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points.forEach((point) => {
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let sprite = setupByPoint(point);
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objects.push(sprite);
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app.stage.addChild(sprite);
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})
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// Buffer the removal of items to 50px outside the canvas.
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const REMOVAL_BUFFER = 300;
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const easingFunction = easing.outCirc();
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const maxDistance = this.getDistance(commonPositions.topLeft, commonPositions.center);
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const MAX_BASELINE = 0.65;
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const BASE_SPRITECOUNT = Math.max(objects.length, 150);
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let specialStyle = new PIXI.TextStyle({ fill: "pink", stroke: "white", strokeThickness: 1});
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let centerText = new PIXI.Text("Love you forever, Cris.", specialStyle);
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centerText.anchor.set(0.5, 0.5);
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// app.stage.addChild(centerText);
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centerText.x = 0;
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// console.log(`${objects.length} sprites generated.`)
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app.ticker.add((delta) => {
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let index = 0;
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while (index < objects.length) {
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let sprite = objects[index];
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let distanceScale = this.getDistance(commonPositions.center, new Point(sprite.x, sprite.y)) / maxDistance;
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distanceScale = Math.max(1, distanceScale + 0.3);
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let easeValue = easingFunction(distanceScale);
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if (sprite.baselineScale < MAX_BASELINE)
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sprite.baselineScale = Math.min(MAX_BASELINE, sprite.baselineScale + (0.10 * delta * 0.09));
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sprite.x += sprite.velocityX * delta * easeValue;
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sprite.y += sprite.velocityY * delta * easeValue;
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let scale = sprite.baselineScale * Math.log(distanceScale + 1)
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sprite.scale.set(scale, scale);
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if (sprite.x + REMOVAL_BUFFER < LEFT || sprite.x - REMOVAL_BUFFER > RIGHT || sprite.y - REMOVAL_BUFFER > BOTTOM || sprite.y + REMOVAL_BUFFER < TOP) {
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objects.splice(index, 1);
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app.stage.removeChild(sprite);
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}
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index++;
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if (objects.length < BASE_SPRITECOUNT) {
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let newPoint = new Point(this.uniform(-WIDTH / 2, WIDTH / 2), this.uniform(-HEIGHT / 2, HEIGHT / 2));
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let newSprite = setupByPoint(newPoint);
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objects.push(newSprite);
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app.stage.addChild(newSprite);
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console.log(newSprite)
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}
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}
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});
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},
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},
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mounted() {
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this.drawPixi()
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}
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}
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</script>
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<style>
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body {
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margin: 0;
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padding: 0;
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background-color: #171717;
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}
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#pixi, #app {
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width: 100%;
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height: 100%;
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}
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#app {
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font-family: Avenir, Helvetica, Arial, sans-serif;
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-webkit-font-smoothing: antialiased;
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-moz-osx-font-smoothing: grayscale;
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text-align: center;
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color: #2c3e50;
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/*margin-top: 60px;*/
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}
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</style>
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After Width: | Height: | Size: 20 KiB |
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After Width: | Height: | Size: 26 KiB |
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After Width: | Height: | Size: 13 KiB |
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After Width: | Height: | Size: 18 KiB |
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After Width: | Height: | Size: 12 KiB |
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After Width: | Height: | Size: 23 KiB |
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After Width: | Height: | Size: 6.7 KiB |
@@ -0,0 +1,255 @@
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const Easing = {
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linear: function () {
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return function (t) {
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return t;
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};
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},
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inQuad: function () {
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return function (t) {
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return t * t;
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};
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},
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outQuad: function () {
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return function (t) {
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return t * (2 - t);
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};
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},
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inOutQuad: function () {
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return function (t) {
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t *= 2;
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if (t < 1) return 0.5 * t * t;
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return -0.5 * (--t * (t - 2) - 1);
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};
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},
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inCubic: function () {
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return function (t) {
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return t * t * t;
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};
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},
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outCubic: function () {
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return function (t) {
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return --t * t * t + 1;
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};
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},
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inOutCubic: function () {
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return function (t) {
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t *= 2;
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if (t < 1) return 0.5 * t * t * t;
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t -= 2
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return 0.5 * (t * t * t + 2);
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};
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},
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inQuart: function () {
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return function (t) {
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return t * t * t * t;
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};
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},
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outQuart: function () {
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return function (t) {
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return 1 - (--t * t * t * t);
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};
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},
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inOutQuart: function () {
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return function (t) {
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t *= 2;
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if (t < 1) return 0.5 * t * t * t * t;
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t -= 2;
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return -0.5 * (t * t * t * t - 2);
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};
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},
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inQuint: function () {
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return function (t) {
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return t * t * t * t * t;
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};
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},
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outQuint: function () {
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return function (t) {
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return --t * t * t * t * t + 1;
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};
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},
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inOutQuint: function () {
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return function (t) {
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t *= 2;
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if (t < 1) return 0.5 * t * t * t * t * t;
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t -= 2;
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return 0.5 * (t * t * t * t * t + 2);
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};
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},
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inSine: function () {
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return function (t) {
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return 1 - Math.cos(t * Math.PI / 2);
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};
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},
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outSine: function () {
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return function (t) {
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return Math.sin(t * Math.PI / 2);
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};
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},
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inOutSine: function () {
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return function (t) {
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return 0.5 * (1 - Math.cos(Math.PI * t));
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};
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},
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inExpo: function () {
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return function (t) {
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return t === 0 ? 0 : Math.pow(1024, t - 1);
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};
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},
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outExpo: function () {
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return function (t) {
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return t === 1 ? 1 : 1 - Math.pow(2, -10 * t);
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};
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},
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inOutExpo: function () {
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return function (t) {
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if (t === 0) return 0;
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if (t === 1) return 1;
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t *= 2;
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if (t < 1) return 0.5 * Math.pow(1024, t - 1);
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return 0.5 * (-Math.pow(2, -10 * (t - 1)) + 2);
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};
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},
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inCirc: function () {
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return function (t) {
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return 1 - Math.sqrt(1 - t * t);
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};
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},
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outCirc: function () {
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return function (t) {
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return Math.sqrt(1 - (--t * t));
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};
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},
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inOutCirc: function () {
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return function (t) {
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t *= 2
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if (t < 1) return -0.5 * (Math.sqrt(1 - t * t) - 1);
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return 0.5 * (Math.sqrt(1 - (t - 2) * (t - 2)) + 1);
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};
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},
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inElastic: function (a = 0.1, p = 0.4) {
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return function (t) {
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let s;
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if (t === 0) return 0;
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if (t === 1) return 1;
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if (!a || a < 1) {
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a = 1;
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s = p / 4;
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} else s = p * Math.asin(1 / a) / (2 * Math.PI);
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return -(a * Math.pow(2, 10 * (t - 1)) * Math.sin(((t - 1) - s) * (2 * Math.PI) / p));
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};
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},
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outElastic: function (a = 0.1, p = 0.4) {
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return function (t) {
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let s;
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if (t === 0) return 0;
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if (t === 1) return 1;
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if (!a || a < 1) {
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a = 1;
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s = p / 4;
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} else s = p * Math.asin(1 / a) / (2 * Math.PI);
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return (a * Math.pow(2, -10 * t) * Math.sin((t - s) * (2 * Math.PI) / p) + 1);
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};
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},
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||||
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inOutElastic: function (a = 0.1, p = 0.4) {
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||||
return function (t) {
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||||
let s;
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if (t === 0) return 0;
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||||
if (t === 1) return 1;
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||||
if (!a || a < 1) {
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a = 1;
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s = p / 4;
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} else s = p * Math.asin(1 / a) / (2 * Math.PI);
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t *= 2;
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if (t < 1) return -0.5 * (a * Math.pow(2, 10 * (t - 1)) * Math.sin(((t - 1) - s) * (2 * Math.PI) / p));
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return a * Math.pow(2, -10 * (t - 1)) * Math.sin(((t - 1) - s) * (2 * Math.PI) / p) * 0.5 + 1;
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||||
};
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||||
},
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||||
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||||
inBack: function (v) {
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||||
return function (t) {
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||||
let s = v || 1.70158;
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||||
return t * t * ((s + 1) * t - s);
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||||
};
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||||
},
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||||
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||||
outBack: function (v) {
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||||
return function (t) {
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||||
let s = v || 1.70158;
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||||
return --t * t * ((s + 1) * t + s) + 1;
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||||
};
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||||
},
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||||
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inOutBack: function (v) {
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||||
return function (t) {
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||||
let s = (v || 1.70158) * 1.525;
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||||
t *= 2;
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||||
if (t < 1) return 0.5 * (t * t * ((s + 1) * t - s));
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||||
return 0.5 * ((t - 2) * (t - 2) * ((s + 1) * (t - 2) + s) + 2);
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||||
};
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||||
},
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||||
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||||
inBounce: function () {
|
||||
return function (t) {
|
||||
return 1 - Easing.outBounce()(1 - t);
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||||
};
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||||
},
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||||
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||||
outBounce: function () {
|
||||
return function (t) {
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||||
if (t < (1 / 2.75)) {
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||||
return 7.5625 * t * t;
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||||
} else if (t < (2 / 2.75)) {
|
||||
t = (t - (1.5 / 2.75));
|
||||
return 7.5625 * t * t + 0.75;
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||||
} else if (t < (2.5 / 2.75)) {
|
||||
t = (t - (2.25 / 2.75));
|
||||
return 7.5625 * t * t + 0.9375;
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||||
} else {
|
||||
t -= (2.625 / 2.75);
|
||||
return 7.5625 * t * t + 0.984375;
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||||
}
|
||||
};
|
||||
},
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||||
|
||||
inOutBounce: function () {
|
||||
return function (t) {
|
||||
if (t < 0.5) return Easing.inBounce()(t * 2) * 0.5;
|
||||
return Easing.outBounce()(t * 2 - 1) * 0.5 + 0.5;
|
||||
};
|
||||
},
|
||||
|
||||
customArray: function (arr) {
|
||||
if (!arr) return Easing.linear();
|
||||
return function (t) {
|
||||
//todo: convert array => ease
|
||||
return t;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
export default Easing;
|
||||
@@ -0,0 +1,4 @@
|
||||
import { createApp } from 'vue'
|
||||
import App from './App.vue'
|
||||
|
||||
createApp(App).mount('#app')
|
||||