Add banner for open graph embedding, slight configuration changes

This commit is contained in:
Xevion
2022-04-03 20:18:56 -05:00
parent 6f85c1c85d
commit 158e368539
4 changed files with 17 additions and 13 deletions

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Lovely.psd Normal file
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Width:  |  Height:  |  Size: 132 KiB

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@@ -1,17 +1,23 @@
<!DOCTYPE html> <!DOCTYPE html>
<html lang=""> <html lang="">
<head> <head>
<meta charset="utf-8"> <meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge"> <meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width,initial-scale=1.0"> <meta name="viewport" content="width=device-width,initial-scale=1.0">
<link rel="icon" href="<%= BASE_URL %>favicon.ico"> <link rel="icon" href="<%= BASE_URL %>favicon.ico">
<meta content="lovely" property="og:title"/>
<meta content="Something for my beloved... 💘️" property="og:description"/>
<meta content="<%= BASE_URL %>" property="og:url"/>
<meta content="<%= BASE_URL %>banner.jpeg" property="og:image"/>
<meta content="#F1609D" data-react-helmet="true" name="theme-color"/>
<title><%= htmlWebpackPlugin.options.title %></title> <title><%= htmlWebpackPlugin.options.title %></title>
</head> </head>
<body> <body>
<noscript> <noscript>
<strong>We're sorry but <%= htmlWebpackPlugin.options.title %> doesn't work properly without JavaScript enabled. Please enable it to continue.</strong> <strong>We're sorry but <%= htmlWebpackPlugin.options.title %> doesn't work properly without JavaScript enabled.
</noscript> Please enable it to continue.</strong>
<div id="app"></div> </noscript>
<!-- built files will be auto injected --> <div id="app"></div>
</body> <!-- built files will be auto injected -->
</body>
</html> </html>

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@@ -16,7 +16,7 @@ class Manager {
TIME_PERIOD = 60; TIME_PERIOD = 60;
EDGE_BUFFER = 0.15; EDGE_BUFFER = 0.15;
MIN_RADIUS = 30; MIN_RADIUS = 30;
TIME_SCALE = 2.3; TIME_SCALE = 2.8;
constructor(app, sectionCount) { constructor(app, sectionCount) {
this.app = app; this.app = app;
@@ -90,7 +90,7 @@ class Manager {
generatePoint() { generatePoint() {
// Generation initial data on the point // Generation initial data on the point
let point = random.pointInCircle(new Point(0, 0), this.MIN_RADIUS, this.MAX_RADIUS); let point = random.pointInCircle(new Point(0, 0), this.MIN_RADIUS, this.MAX_RADIUS);
let sprite = null; let sprite;
// Acquire sprite object. // Acquire sprite object.
if (this.sprite_trash.length < 1) { if (this.sprite_trash.length < 1) {
@@ -106,8 +106,6 @@ class Manager {
sprite.y = point.y; sprite.y = point.y;
// Set scale // Set scale
// let distanceFromCenter = this.getDistance(commonPositions.center, point);
// sprite.baselineScale = this.uniform(0.45, 0.65);
sprite.baselineScale = random.uniform(0.05, 0.12) sprite.baselineScale = random.uniform(0.05, 0.12)
sprite.scale.set(0, 0) sprite.scale.set(0, 0)