package gomeassistant import ( "encoding/json" "time" "github.com/saml-dev/gome-assistant/internal/http" ) // State is used to retrieve state from Home Assistant. type State struct { httpClient *http.HttpClient } type EntityState struct { EntityID string `json:"entity_id"` State string `json:"state"` Attributes map[string]any `json:"attributes"` LastChanged time.Time `json:"last_changed"` } func newState(c *http.HttpClient) *State { return &State{httpClient: c} } func (s *State) Get(entityId string) (EntityState, error) { resp, err := s.httpClient.GetState(entityId) if err != nil { return EntityState{}, err } es := EntityState{} json.Unmarshal(resp, &es) return es, nil } func (s *State) Equals(entityId string, expectedState string) (bool, error) { currentState, err := s.Get(entityId) if err != nil { return false, err } return currentState.State == expectedState, nil } func (s *State) BeforeSunrise(offset ...DurationString) bool { sunrise := getSunriseSunsetFromState(s, true, offset...) return sunrise.IsToday() } func (s *State) AfterSunrise(offset ...DurationString) bool { return !s.BeforeSunrise(offset...) } func (s *State) BeforeSunset(offset ...DurationString) bool { sunset := getSunriseSunsetFromState(s, false, offset...) return sunset.IsToday() } func (s *State) AfterSunset(offset ...DurationString) bool { return !s.BeforeSunset(offset...) }