Files
game-jam-2020/triple-dungeon/map.py

46 lines
1.3 KiB
Python

"""
map.py
Manages everything related to how walls, backgrounds, levels and the entire dungeon is generated.
Pathfinding will also depend on objects here, and is thus integral to it's functionality.
"""
from __future__ import annotations
class Dungeon(object):
"""
Organizes Level objects into an easy to render and path through object.
"""
def __init__(self, level_count: int = 3, size: int = 3) -> None:
"""
Initializes the Dungeon object.
:param level_count: The number of Active Levels that should be stored within the Dungeon.
:param size: The diameter of the dungeon. Allows for a total of size^2 slots for levels.
"""
self.level_count, self.size = level_count, size
self.levels = [[None for y in range(size)] for x in range(size)] # array[x][y] style access
class Level(object):
"""
A 10x10 space holding wall and background sprites, enemies, items and so forth.
Should be loaded from
"""
def __init__(self,) -> None:
self.wallGrid = []
@staticmethod
def load_file(path: str) -> Level:
"""
Builds a Level from a given file path.
:param path: Path to the Level file.
:return: The new generated Level file.
"""
pass