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71 lines
2.6 KiB
Python
71 lines
2.6 KiB
Python
"""
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sprites.py
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A file dedicated to managing sprites and animations for characters.
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"""
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from itertools import cycle
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import arcade
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import os
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import re
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from typing import Pattern
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class AnimationSet(object):
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"""
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A class that helps assist with grabbing new animations from a set.
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"""
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def __init__(self, directory: str):
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"""
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Initializes the AnimationSet class by loading files and
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:param directory: A directory containing valid animation files in the correct format.
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"""
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self.directory = directory
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self.animations = os.listdir(directory)
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def getAnimations(self, pattern: Pattern) -> iter:
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"""
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Loads all animations from the AnimationSet's directory that match the pattern.
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The pattern must have 1 group that specifies the animation's index.
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:param pattern: A RegEx Pattern object.
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:return: A infinite iterable looping through arcade.Texture objects.
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"""
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# Finds all matching files
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matches = map(lambda file: re.match(pattern, file), self.animations)
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matches = list(filter(lambda match: match is not None, matches))
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# Sort in ascending order based on the connected animation index. Zero-indexing or not does not affect order.
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matches.sort(key=lambda match: int(match.group(1)))
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# Grab the filename and load it to the file directory
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matches = list(map(lambda match: arcade.load_texture(os.path.join(self.directory, match.group(0))), matches))
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return cycle(matches)
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class PlayerAnimations(AnimationSet):
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"""
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A class dedicated to serving player animations.
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Player animations must be served to the class in the correct format.
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The correct format is: {action}[_{direction}]_{index}.png
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action: [idle, run, slice] - The action being taken.
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direction: [down, right, left, up] - The direction of the action, if applicable. Omit the underscore if not.
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index: [0,) - The index of the animation. Index should be enumerated in ascending order.
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"""
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def __init__(self, directory: str):
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"""
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Initializes the PlayerAnimations class.
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"""
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super(PlayerAnimations, self).__init__(directory)
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# Grabs all animations needed. These are infinite iters, use next(iter) to grab the next animation.
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self.idles = self.getAnimations(re.compile(r'idle_(\d+).png'))
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self.down = self.getAnimations(re.compile(r'run_down_(\d+).png'))
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self.right = self.getAnimations(re.compile(r'run_right_(\d+).png'))
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self.up = self.getAnimations(re.compile(r'run_up_(\d+).png'))
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self.left = self.getAnimations(re.compile(r'run_left_(\d+).png'))
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