Files
game-jam-2020/triple-dungeon/mobs.py

72 lines
2.1 KiB
Python

"""
mobs.py
Organizes all classes related to Mobs, Entities, Enemies, Players and Items.
"""
import arcade
from config import Config
class Mob(object):
"""
Represents a Mob. No defined behaviour, it has no intelligence.
"""
def __init__(self, sprite, max_health=100, max_armor=0) -> None:
self.sprite_path = sprite
self.sprite = arcade.Sprite(self.sprite_path, Config.CHARACTER_SCALING)
self.max_health, self.max_armor = max_health, max_armor
self.health, self.armor = max_health, max_armor
def tick(self) -> None:
"""
A on_update function, the Mob should decide it's next actions here.
"""
pass
class Player(Mob):
"""
Represents a Player.
While this is a instance, there should only be one in the world at any given time.
"""
def __init__(self, *args, **kwargs) -> None:
super(Player, self).__init__(*args, **kwargs)
def setup(self):
image_source = "resources/images/monsters/skeleton.png"
self.player_sprite = arcade.Sprite(image_source, Config.CHARACTER_SCALING)
self.player_sprite.center_x = Config.SCREEN_WIDTH / 2
self.player_sprite.center_y = Config.SCREEN_HEIGHT / 2
self.player_sprite.scale = 4
def tick(self):
"""
While Player objects do not have any AI (they are controlled by the user),
the tick function can keep track of statistics that progress over time, like
regenerating health/armor or status effects like poison.
"""
class Enemy(Mob):
"""
Represents an Enemy Mob.
Will take basic offensive actions against Player objects.
"""
def __init__(self, *args, **kwargs) -> None:
super(Enemy, self).__init__(*args, **kwargs)
def tick(self) -> None:
"""
A on_update function, the Enemy Mob should scan for the player, decide how to path to it, and
decide how to take offensive action.
"""
pass
def path(self) -> None:
"""
Not yet decided how this function should work.
Basically, most pathfinding decisions should be kept within this function.
"""
pass