""" Platformer Game """ import arcade # Constants SCREEN_WIDTH = 1000 SCREEN_HEIGHT = 650 SCREEN_TITLE = "Triple Dungeon!!!" # Constants used to scale our sprites from their original size CHARACTER_SCALING = 1 TILE_SCALING = 0.5 # Movement speed of player, in pixels per frame PLAYER_MOVEMENT_SPEED = 5 class MyGame(arcade.Window): """ Main application class. """ def __init__(self): # Call the parent class and set up the window super().__init__(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE) # These are 'lists' that keep track of our sprites. Each sprite should # go into a list. self.wall_list = None self.player_list = None # Separate variable that holds the player sprite self.player_sprite = None # Our physics engine self.physics_engine = None #list to keep track of keypresses self.prev_keypress = [] arcade.set_background_color(arcade.csscolor.CORNFLOWER_BLUE) def setup(self): """ Set up the game here. Call this function to restart the game. """ # Create the Sprite lists self.wall_list = arcade.SpriteList() self.player_list = arcade.SpriteList() # Set up the player, specifically placing it at these coordinates. image_source = "../Python Arcade logo.png" self.player_sprite = arcade.Sprite(image_source, CHARACTER_SCALING) self.player_sprite.center_x = 64 self.player_sprite.center_y = 128 self.player_list.append(self.player_sprite) # Create the 'physics engine' self.physics_engine = arcade.PhysicsEngineSimple(self.player_sprite, self.wall_list) def on_draw(self): """ Render the screen. """ # Clear the screen to the background color arcade.start_render() # Draw our sprites self.player_list.draw() def on_key_press(self, key, modifiers): """Called whenever a key is pressed. """ if key == arcade.key.UP or key == arcade.key.W: self.player_sprite.change_y = PLAYER_MOVEMENT_SPEED self.prev_keypress.append(key) elif key == arcade.key.DOWN or key == arcade.key.S: self.player_sprite.change_y = -PLAYER_MOVEMENT_SPEED self.prev_keypress.append(key) elif key == arcade.key.LEFT or key == arcade.key.A: self.player_sprite.change_x = -PLAYER_MOVEMENT_SPEED self.prev_keypress.append(key) elif key == arcade.key.RIGHT or key == arcade.key.D: self.player_sprite.change_x = PLAYER_MOVEMENT_SPEED self.prev_keypress.append(key) def on_key_release(self, key, modifiers): """Called when the user releases a key. """ if key == arcade.key.UP or key == arcade.key.W: self.player_sprite.change_y = 0 self.prev_keypress.remove(key) elif key == arcade.key.DOWN or key == arcade.key.S: self.player_sprite.change_y = 0 self.prev_keypress.remove(key) elif key == arcade.key.LEFT or key == arcade.key.A: self.player_sprite.change_x = 0 self.prev_keypress.remove(key) elif key == arcade.key.RIGHT or key == arcade.key.D: self.player_sprite.change_x = 0 self.prev_keypress.remove(key) if self.prev_keypress: self.on_key_press(self.prev_keypress.pop(0), '') def on_update(self, delta_time): """ Movement and game logic """ # Move the player with the physics engine self.physics_engine.update() def main(): """ Main method """ window = MyGame() window.setup() arcade.run() if __name__ == "__main__": main()