from pathfinding.core.diagonal_movement import DiagonalMovement from pathfinding.core.grid import Grid from pathfinding.finder.a_star import AStarFinder # 0 is an unwalkable block. Numbers larger than 0 are walkable. # The higher the number the harder it is to walk on. matrix = [ [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 0, 0, 1, 1, 1, 1], [0, 1, 1, 1, 0, 0, 1, 1, 1, 1], [0, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0] ] grid = Grid(matrix=matrix) start = grid.node(1, 1) end = grid.node(8, 8) finder = AStarFinder(diagonal_movement=DiagonalMovement.always) path, runs = finder.find_path(start, end, grid) print('operations:', runs, 'path length:', len(path)) print(grid.grid_str(path=path, start=start, end=end))