from __future__ import annotations class Dungeon(object): """ Organizes Level objects into an easy to render and path through object. """ def __init__(self, level_count: int = 3, size: int = 3) -> None: """ Initializes the Dungeon object. :param level_count: The number of Active Levels that should be stored within the Dungeon. :param size: The diameter of the dungeon. Allows for a total of size^2 slots for levels. """ self.levels, self.size = level_count, size class Level(object): """ A 10x10 space holding wall and background sprites, enemies, items and so forth. Should be loaded from """ def __init__(self,) -> None: self.wallGrid = [] @staticmethod def load_file(path: str) -> Level: """ Builds a Level from a given file path. :param path: Path to the Level file. :return: The new generated Level file. """ pass