Lief9100
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b06fcaf0f8
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screen-projectile deletion fix, comment updates to note TEMP features
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2020-04-20 12:57:23 -07:00 |
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Lief9100
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3034d96ab7
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main.py busy edit, works but simplistic
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2020-04-20 12:57:23 -07:00 |
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Xevion
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a5fee04bdc
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attempt to fix position text, minor docstring corrections
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2020-04-20 04:52:07 -05:00 |
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Xevion
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6f1161ab75
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place character randomly in one of the Dungeon levels, remove player_list and just use player, add Dungeon.levelList property function, add in generated level loading
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2020-04-20 04:46:50 -05:00 |
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Xevion
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5cf2f5e7f7
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add LEVEL_SIZE enum to Config, add position debug, add wall sprite list gatherer, add and use level position method,
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2020-04-20 04:36:32 -05:00 |
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Xevion
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9dcf6cf054
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make level rendering and dungeon rendering independent, remove complicated spritelist passing
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2020-04-20 04:14:53 -05:00 |
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Xevion
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290942aa0d
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fixed last two check misses, added second line before Config class declaration, fixed extra space at end of comment
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2020-04-20 01:36:06 -05:00 |
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Xevion
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abf80c1b0f
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general refactor/cleanup to get closer to PEP8 standards
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2020-04-20 01:31:08 -05:00 |
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6d57520dc7
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Merge branch 'master' into refactor
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2020-04-20 00:54:20 -05:00 |
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Cameron Smart
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1a28a3074e
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Removed more duplicate code.
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2020-04-19 22:08:20 -07:00 |
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Xevion
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6b26ac5f0d
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just access the public sprite instead
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2020-04-19 23:48:56 -05:00 |
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Cameron Smart
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c533661c05
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removed duplicate code.
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2020-04-19 21:48:40 -07:00 |
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Xevion
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54bf86f2c7
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remove print, remove add_level and get_lists function, fix comment
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2020-04-19 23:48:04 -05:00 |
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Xevion
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7d9efa4da1
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create new sprites class for holding sprite paths
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2020-04-19 23:45:01 -05:00 |
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Xevion
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d4b5a1b799
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optimize imports and change to extend instead of double append in main.py
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2020-04-19 23:35:22 -05:00 |
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Cameron Smart
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154a959e8a
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basic player idle animation.
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2020-04-19 19:14:04 -07:00 |
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Cameron Smart
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f3c9e22102
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Levels can be combined together in dungeon
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2020-04-19 15:59:52 -07:00 |
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Cameron Smart
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61a2796129
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Merge branch 'monster-generation' of https://github.com/n0remac/game-jam-2020 into monster-generation
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2020-04-19 01:19:06 -07:00 |
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Cameron Smart
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9c81afa345
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Added new monster sprites.
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2020-04-19 01:10:30 -07:00 |
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Cameron Smart
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3b81bcfc65
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Mobs now takes an x, y location and places the sprite there.
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2020-04-19 01:07:53 -07:00 |
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Cameron Smart
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b4fb33f369
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Added new monster sprites.
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2020-04-19 00:14:21 -07:00 |
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Lief9100
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78e265401b
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removed player list & replaced with singular sprite
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2020-04-18 23:56:20 -07:00 |
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Cameron Smart
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46c9270c19
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Mobs now takes an x, y location and places the sprite there.
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2020-04-18 22:47:27 -07:00 |
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Lief9100
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73b19aa14d
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moved player setup from main to mobs
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2020-04-18 22:33:49 -07:00 |
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Cameron Smart
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fcad1beff8
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load_file in map.py sets the tiles based on a json file
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2020-04-18 18:12:16 -07:00 |
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Xevion
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3961414279
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basic reformatting work for PEP8 guidelines
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2020-04-18 01:36:13 -05:00 |
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Xevion
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d24e166e72
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add file level docstrings to all files
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2020-04-18 01:32:29 -05:00 |
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Xevion
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814996497e
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change all constants to use new config class, rename MyGame to just Game
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2020-04-18 01:27:01 -05:00 |
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Xevion
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a22b472392
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create new config class for organizing constants
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2020-04-18 01:25:36 -05:00 |
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Cameron Smart
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87034ee989
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Added floor, character sprite, and made scalable
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2020-04-17 20:34:26 -07:00 |
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Cameron Smart
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99c0d9817d
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Added movement controls w/ nonstick keys
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2020-04-17 14:46:15 -07:00 |
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Cameron Smart
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7e93802b4e
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Added Pipfile, main.py, and README.md
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2020-04-17 12:03:25 -07:00 |
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