Lief9100
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b06fcaf0f8
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screen-projectile deletion fix, comment updates to note TEMP features
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2020-04-20 12:57:23 -07:00 |
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Lief9100
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3034d96ab7
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main.py busy edit, works but simplistic
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2020-04-20 12:57:23 -07:00 |
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Lief9100
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cc83bab11c
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indentation and positioning correction in config for constants
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2020-04-20 12:52:01 -07:00 |
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Lief9100
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6769cceed4
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add constants to config
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2020-04-20 12:52:01 -07:00 |
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f3429594b9
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Merge pull request #25 from n0remac/cleanup
Animations and Map Refactor
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2020-04-20 05:49:10 -05:00 |
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Xevion
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a5fee04bdc
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attempt to fix position text, minor docstring corrections
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2020-04-20 04:52:07 -05:00 |
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Xevion
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6f1161ab75
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place character randomly in one of the Dungeon levels, remove player_list and just use player, add Dungeon.levelList property function, add in generated level loading
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2020-04-20 04:46:50 -05:00 |
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Xevion
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5cf2f5e7f7
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add LEVEL_SIZE enum to Config, add position debug, add wall sprite list gatherer, add and use level position method,
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2020-04-20 04:36:32 -05:00 |
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Xevion
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9dcf6cf054
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make level rendering and dungeon rendering independent, remove complicated spritelist passing
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2020-04-20 04:14:53 -05:00 |
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Xevion
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02812902ae
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refactor load_file to load and create sprites copying render method
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2020-04-20 04:05:23 -05:00 |
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Xevion
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e5c53fa7a0
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fix the enum mapping, fully implement the animations mapping, lower run updates per frame, fix hyperspeed animations
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2020-04-20 03:35:51 -05:00 |
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Xevion
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8145c62090
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change statements to use Enums with dictionary mapping
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2020-04-20 03:19:16 -05:00 |
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Xevion
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fd64fc83c2
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remove all commented out code
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2020-04-20 03:10:19 -05:00 |
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Xevion
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a5fb8347ee
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switch to AnimationSet implementation for texture loading
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2020-04-20 03:09:53 -05:00 |
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Xevion
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424892cc25
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use modulus for animations in mobs.py, beginning to implement PlayerAnimations class, add more docstrings to PlayerAnimations, remove cycle
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2020-04-20 03:03:38 -05:00 |
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Xevion
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1e8f5b507c
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add new knight sprite path, change folder "character" to "characters"
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2020-04-20 02:53:29 -05:00 |
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Xevion
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f457ad0643
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fix simple whitespace issues
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2020-04-20 02:41:08 -05:00 |
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Xevion
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0d0a8f8b6a
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add infinite cycle iter and arcade texture object loading, fix docstrings
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2020-04-20 02:35:58 -05:00 |
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Xevion
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b2a953c0e5
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implement getAnimations, correct regex patterns with capturing groups
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2020-04-20 02:30:21 -05:00 |
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Xevion
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3378d916e5
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create new sprites file for managing animations and static
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2020-04-20 02:19:19 -05:00 |
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Xevion
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35513dce16
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implement new enums into animations file
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2020-04-20 02:03:15 -05:00 |
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Xevion
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1b2f8dc431
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delete fix.py
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2020-04-20 02:02:54 -05:00 |
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Xevion
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d5cd8e8a66
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rename all knight animation files
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2020-04-20 02:02:25 -05:00 |
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Xevion
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3d9a6d3eb4
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create new enums class, move out constants from mobs.py
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2020-04-20 01:44:21 -05:00 |
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Xevion
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290942aa0d
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fixed last two check misses, added second line before Config class declaration, fixed extra space at end of comment
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2020-04-20 01:36:06 -05:00 |
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Xevion
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396fa7775d
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remove useless functions, basic reformat command, add dumb docstring
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2020-04-20 01:33:01 -05:00 |
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Xevion
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abf80c1b0f
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general refactor/cleanup to get closer to PEP8 standards
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2020-04-20 01:31:08 -05:00 |
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1338d24edf
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Merge pull request #24 from n0remac/refactor
General Refactoring PR
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2020-04-20 01:03:25 -05:00 |
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Xevion
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0fb15c7698
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undo static method - will resolve into proper static method later
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2020-04-20 01:01:30 -05:00 |
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75031bfc0c
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Merge pull request #23 from n0remac/pep8-workflow
new python pep8 linting workflow
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2020-04-20 00:57:00 -05:00 |
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6d57520dc7
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Merge branch 'master' into refactor
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2020-04-20 00:54:20 -05:00 |
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ba59176cb6
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remove pyflakes linting on main.yml
replaced by pep8.yml action
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2020-04-20 00:35:59 -05:00 |
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6b5a3b213e
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do push action only
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2020-04-20 00:34:52 -05:00 |
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3a3aeee1af
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change to python 3.7
I swore to myself that I added it in.
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2020-04-20 00:33:01 -05:00 |
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31f0ec6160
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cd to directory and wildcard specifier
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2020-04-20 00:31:11 -05:00 |
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c885ed6946
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lock before sync
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2020-04-20 00:29:46 -05:00 |
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7dd42e355a
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new python pep8 linting workflow
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2020-04-20 00:26:47 -05:00 |
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cf06b7cad6
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Merge pull request #22 from n0remac/character-animation
Character animation
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2020-04-20 00:14:31 -05:00 |
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Cameron Smart
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1a28a3074e
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Removed more duplicate code.
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2020-04-19 22:08:20 -07:00 |
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Xevion
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a25f160e1a
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general refactoring in map.py, fixing PEP8 conventions
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2020-04-20 00:01:35 -05:00 |
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Xevion
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ce53b0be2b
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use modulus to skip extra rotations, use _ for repeated code
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2020-04-19 23:52:51 -05:00 |
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Xevion
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592bb8249e
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forgot to remove get_lists function
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2020-04-19 23:50:28 -05:00 |
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Xevion
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6b26ac5f0d
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just access the public sprite instead
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2020-04-19 23:48:56 -05:00 |
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Cameron Smart
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c533661c05
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removed duplicate code.
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2020-04-19 21:48:40 -07:00 |
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Xevion
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54bf86f2c7
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remove print, remove add_level and get_lists function, fix comment
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2020-04-19 23:48:04 -05:00 |
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Xevion
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7d9efa4da1
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create new sprites class for holding sprite paths
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2020-04-19 23:45:01 -05:00 |
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Xevion
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d4b5a1b799
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optimize imports and change to extend instead of double append in main.py
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2020-04-19 23:35:22 -05:00 |
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Cameron Smart
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d1665d59dd
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4 directional character movement animation.
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2020-04-19 20:51:31 -07:00 |
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Cameron Smart
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154a959e8a
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basic player idle animation.
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2020-04-19 19:14:04 -07:00 |
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Lief9100
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6146ee0fa2
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Merge pull request #18 from n0remac/level-stitching
Levels can be combined together in dungeon
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2020-04-19 16:39:49 -07:00 |
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