Xevion
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1e8f5b507c
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add new knight sprite path, change folder "character" to "characters"
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2020-04-20 02:53:29 -05:00 |
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Xevion
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f457ad0643
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fix simple whitespace issues
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2020-04-20 02:41:08 -05:00 |
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Xevion
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0d0a8f8b6a
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add infinite cycle iter and arcade texture object loading, fix docstrings
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2020-04-20 02:35:58 -05:00 |
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Xevion
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b2a953c0e5
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implement getAnimations, correct regex patterns with capturing groups
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2020-04-20 02:30:21 -05:00 |
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Xevion
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3378d916e5
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create new sprites file for managing animations and static
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2020-04-20 02:19:19 -05:00 |
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Xevion
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35513dce16
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implement new enums into animations file
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2020-04-20 02:03:15 -05:00 |
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Xevion
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1b2f8dc431
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delete fix.py
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2020-04-20 02:02:54 -05:00 |
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Xevion
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d5cd8e8a66
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rename all knight animation files
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2020-04-20 02:02:25 -05:00 |
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Xevion
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3d9a6d3eb4
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create new enums class, move out constants from mobs.py
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2020-04-20 01:44:21 -05:00 |
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Xevion
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290942aa0d
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fixed last two check misses, added second line before Config class declaration, fixed extra space at end of comment
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2020-04-20 01:36:06 -05:00 |
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Xevion
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396fa7775d
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remove useless functions, basic reformat command, add dumb docstring
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2020-04-20 01:33:01 -05:00 |
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Xevion
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abf80c1b0f
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general refactor/cleanup to get closer to PEP8 standards
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2020-04-20 01:31:08 -05:00 |
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Xevion
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0fb15c7698
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undo static method - will resolve into proper static method later
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2020-04-20 01:01:30 -05:00 |
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|
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6d57520dc7
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Merge branch 'master' into refactor
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2020-04-20 00:54:20 -05:00 |
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Cameron Smart
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1a28a3074e
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Removed more duplicate code.
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2020-04-19 22:08:20 -07:00 |
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Xevion
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a25f160e1a
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general refactoring in map.py, fixing PEP8 conventions
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2020-04-20 00:01:35 -05:00 |
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Xevion
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ce53b0be2b
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use modulus to skip extra rotations, use _ for repeated code
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2020-04-19 23:52:51 -05:00 |
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Xevion
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592bb8249e
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forgot to remove get_lists function
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2020-04-19 23:50:28 -05:00 |
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Xevion
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6b26ac5f0d
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just access the public sprite instead
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2020-04-19 23:48:56 -05:00 |
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Cameron Smart
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c533661c05
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removed duplicate code.
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2020-04-19 21:48:40 -07:00 |
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Xevion
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54bf86f2c7
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remove print, remove add_level and get_lists function, fix comment
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2020-04-19 23:48:04 -05:00 |
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Xevion
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7d9efa4da1
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create new sprites class for holding sprite paths
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2020-04-19 23:45:01 -05:00 |
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Xevion
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d4b5a1b799
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optimize imports and change to extend instead of double append in main.py
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2020-04-19 23:35:22 -05:00 |
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Cameron Smart
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d1665d59dd
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4 directional character movement animation.
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2020-04-19 20:51:31 -07:00 |
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Cameron Smart
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154a959e8a
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basic player idle animation.
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2020-04-19 19:14:04 -07:00 |
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Cameron Smart
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f3c9e22102
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Levels can be combined together in dungeon
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2020-04-19 15:59:52 -07:00 |
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Cameron Smart
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61a2796129
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Merge branch 'monster-generation' of https://github.com/n0remac/game-jam-2020 into monster-generation
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2020-04-19 01:19:06 -07:00 |
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Cameron Smart
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9c81afa345
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Added new monster sprites.
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2020-04-19 01:10:30 -07:00 |
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Cameron Smart
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3b81bcfc65
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Mobs now takes an x, y location and places the sprite there.
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2020-04-19 01:07:53 -07:00 |
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Cameron Smart
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b4fb33f369
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Added new monster sprites.
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2020-04-19 00:14:21 -07:00 |
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Lief9100
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78e265401b
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removed player list & replaced with singular sprite
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2020-04-18 23:56:20 -07:00 |
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Cameron Smart
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46c9270c19
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Mobs now takes an x, y location and places the sprite there.
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2020-04-18 22:47:27 -07:00 |
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Lief9100
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73b19aa14d
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moved player setup from main to mobs
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2020-04-18 22:33:49 -07:00 |
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Cameron Smart
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fcad1beff8
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load_file in map.py sets the tiles based on a json file
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2020-04-18 18:12:16 -07:00 |
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Xevion
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4cad1d5091
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add networkx to Pipfile
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2020-04-18 06:26:31 -05:00 |
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Xevion
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370d611550
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add elements map to level save structure
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2020-04-18 03:00:02 -05:00 |
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Xevion
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a28dac4a46
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add level/dungeon rendering methods, start planning out how positions are placed
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2020-04-18 02:58:55 -05:00 |
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Xevion
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0e05870d9b
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move file structure around, create basic example level file
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2020-04-18 02:46:48 -05:00 |
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Xevion
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e5f19bcd8a
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add file docstring, minor reformat, levels attribute
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2020-04-18 02:39:17 -05:00 |
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Xevion
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3961414279
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basic reformatting work for PEP8 guidelines
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2020-04-18 01:36:13 -05:00 |
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Xevion
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d24e166e72
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add file level docstrings to all files
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2020-04-18 01:32:29 -05:00 |
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Xevion
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bb4a6cd8e7
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use Config class in mobs.py
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2020-04-18 01:29:27 -05:00 |
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Xevion
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814996497e
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change all constants to use new config class, rename MyGame to just Game
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2020-04-18 01:27:01 -05:00 |
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Xevion
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a22b472392
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create new config class for organizing constants
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2020-04-18 01:25:36 -05:00 |
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Xevion
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b4903ae8bb
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basic docstrings/typehints for classes and functions
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2020-04-18 01:22:04 -05:00 |
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Xevion
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240a370703
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create basic mob class skeletons
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2020-04-18 01:15:58 -05:00 |
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Xevion
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24d77714a5
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create basic Dungeon and Level skeleton classes
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2020-04-18 01:09:48 -05:00 |
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Xevion
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276d584db4
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add IDEA workspace folder to .gitignore
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2020-04-18 01:09:31 -05:00 |
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Cameron Smart
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87034ee989
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Added floor, character sprite, and made scalable
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2020-04-17 20:34:26 -07:00 |
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Cameron
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110e5311f4
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Merge pull request #2 from n0remac/movement
Added movement controls w/ nonstick keys
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2020-04-17 15:29:40 -07:00 |
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