Cameron Smart
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05a9900687
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Active recipe in top right corner. Shift cycles recipes.
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2020-04-22 21:58:33 -07:00 |
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Cameron Smart
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68f572124a
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Added kill list and recipes. Checks every three kills.
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2020-04-22 20:18:00 -07:00 |
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Cameron Smart
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7e213e7c59
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added more monsters to test lag.
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2020-04-22 11:16:27 -07:00 |
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Xevion
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3d5b0f636c
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fix mob movement
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2020-04-21 18:44:54 -05:00 |
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Xevion
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9b133749af
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add tick function for mob movement
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2020-04-21 18:18:25 -05:00 |
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Xevion
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02a650d72b
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add grid cleanup so pathing works more than once, fix matrix reverse obstacle/clear
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2020-04-21 18:06:53 -05:00 |
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Xevion
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50f56e4190
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get path work and printing
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2020-04-21 17:53:00 -05:00 |
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Xevion
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7948662459
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fix draw path function
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2020-04-21 14:09:56 -05:00 |
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Xevion
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b65d12be16
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create draw and get path methodology
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2020-04-21 14:04:45 -05:00 |
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Xevion
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2a1d1bce6e
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skeleton functions for pathing in Mobs using target attribute and target and dungeon references, create new TILE_SIZE config option
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2020-04-21 13:50:17 -05:00 |
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Xevion
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e5c53fa7a0
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fix the enum mapping, fully implement the animations mapping, lower run updates per frame, fix hyperspeed animations
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2020-04-20 03:35:51 -05:00 |
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Xevion
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8145c62090
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change statements to use Enums with dictionary mapping
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2020-04-20 03:19:16 -05:00 |
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Xevion
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fd64fc83c2
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remove all commented out code
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2020-04-20 03:10:19 -05:00 |
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Xevion
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a5fb8347ee
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switch to AnimationSet implementation for texture loading
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2020-04-20 03:09:53 -05:00 |
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Xevion
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424892cc25
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use modulus for animations in mobs.py, beginning to implement PlayerAnimations class, add more docstrings to PlayerAnimations, remove cycle
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2020-04-20 03:03:38 -05:00 |
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Xevion
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f457ad0643
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fix simple whitespace issues
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2020-04-20 02:41:08 -05:00 |
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Xevion
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35513dce16
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implement new enums into animations file
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2020-04-20 02:03:15 -05:00 |
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Xevion
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3d9a6d3eb4
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create new enums class, move out constants from mobs.py
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2020-04-20 01:44:21 -05:00 |
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Xevion
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396fa7775d
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remove useless functions, basic reformat command, add dumb docstring
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2020-04-20 01:33:01 -05:00 |
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6d57520dc7
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Merge branch 'master' into refactor
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2020-04-20 00:54:20 -05:00 |
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Xevion
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6b26ac5f0d
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just access the public sprite instead
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2020-04-19 23:48:56 -05:00 |
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Xevion
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7d9efa4da1
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create new sprites class for holding sprite paths
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2020-04-19 23:45:01 -05:00 |
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Cameron Smart
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d1665d59dd
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4 directional character movement animation.
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2020-04-19 20:51:31 -07:00 |
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Cameron Smart
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154a959e8a
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basic player idle animation.
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2020-04-19 19:14:04 -07:00 |
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Cameron Smart
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3b81bcfc65
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Mobs now takes an x, y location and places the sprite there.
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2020-04-19 01:07:53 -07:00 |
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Lief9100
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78e265401b
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removed player list & replaced with singular sprite
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2020-04-18 23:56:20 -07:00 |
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Lief9100
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73b19aa14d
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moved player setup from main to mobs
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2020-04-18 22:33:49 -07:00 |
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Xevion
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3961414279
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basic reformatting work for PEP8 guidelines
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2020-04-18 01:36:13 -05:00 |
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Xevion
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d24e166e72
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add file level docstrings to all files
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2020-04-18 01:32:29 -05:00 |
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Xevion
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bb4a6cd8e7
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use Config class in mobs.py
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2020-04-18 01:29:27 -05:00 |
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Xevion
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b4903ae8bb
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basic docstrings/typehints for classes and functions
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2020-04-18 01:22:04 -05:00 |
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Xevion
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240a370703
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create basic mob class skeletons
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2020-04-18 01:15:58 -05:00 |
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