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https://github.com/n0remac/game-jam-2020.git
synced 2025-12-11 10:05:24 -06:00
fix simple whitespace issues
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@@ -7,6 +7,7 @@ import arcade
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from config import Config, Enums
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from config import Config, Enums
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class Mob(arcade.Sprite):
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class Mob(arcade.Sprite):
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"""
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"""
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Represents a Mob. No defined behaviour, it has no intelligence.
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Represents a Mob. No defined behaviour, it has no intelligence.
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@@ -37,23 +37,24 @@ class AnimationSet(object):
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# Finds all matching files
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# Finds all matching files
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matches = [file for file in self.animations if re.match(pattern, file)]
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matches = [file for file in self.animations if re.match(pattern, file)]
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# Sort in ascending order based on the connected animation index. Zero-indexing or not does not affect order.
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# Sort in ascending order based on the connected animation index. Zero-indexing or not does not affect order.
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matches.sort(key=lambda match : int(match.group(1)))
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matches.sort(key=lambda match: int(match.group(1)))
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# Grab the filename and load it to the file directory
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# Grab the filename and load it to the file directory
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matches = list(map(lambda match : arcade.load_texture(os.path.join(self.directory, match.group(0))), matches))
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matches = list(map(lambda match: arcade.load_texture(os.path.join(self.directory, match.group(0))), matches))
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return cycle(matches)
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return cycle(matches)
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class PlayerAnimations(AnimationSet):
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class PlayerAnimations(AnimationSet):
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"""
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"""
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A class dedicated to serving player animations.
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A class dedicated to serving player animations.
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Player animations must be served to the class in the correct format.
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Player animations must be served to the class in the correct format.
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"""
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"""
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def __init__(self):
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def __init__(self, directory: str):
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"""
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"""
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Initializes the PlayerAnimations class.
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Initializes the PlayerAnimations class.
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"""
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"""
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super(PlayerAnimations, self).__init__()
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super(PlayerAnimations, self).__init__(directory)
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# Grabs all animations needed. These are infinite iters, use next(iter) to grab the next animation.
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# Grabs all animations needed. These are infinite iters, use next(iter) to grab the next animation.
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self.idles = self.getAnimations(re.compile(r'idle_(\d+).png'))
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self.idles = self.getAnimations(re.compile(r'idle_(\d+).png'))
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@@ -61,5 +62,3 @@ class PlayerAnimations(AnimationSet):
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self.right = self.getAnimations(re.compile(r'run_right_(\d+).png'))
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self.right = self.getAnimations(re.compile(r'run_right_(\d+).png'))
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self.up = self.getAnimations(re.compile(r'run_up_(\d+).png'))
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self.up = self.getAnimations(re.compile(r'run_up_(\d+).png'))
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self.down = self.getAnimations(re.compile(r'run_left_(\d+).png'))
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self.down = self.getAnimations(re.compile(r'run_left_(\d+).png'))
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def __loadAnimations(self):
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