mirror of
https://github.com/n0remac/game-jam-2020.git
synced 2025-12-10 14:05:25 -06:00
@@ -7,6 +7,7 @@ verify_ssl = true
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[packages]
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arcade = "*"
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networkx = "*"
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[requires]
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python_version = "3.7"
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17
triple-dungeon/Pipfile.lock
generated
17
triple-dungeon/Pipfile.lock
generated
@@ -1,7 +1,7 @@
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{
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"_meta": {
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"hash": {
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"sha256": "1fb84d532de970edcad0c15ce698c5001fe4d2b12694ae35a682206882b7bfc3"
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"sha256": "800f10e10ab907fd0589f880f7c7bbf82acfb39f3450331a1f3bdcdabc8e561d"
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},
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"pipfile-spec": 6,
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"requires": {
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@@ -30,6 +30,21 @@
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],
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"version": "==19.3.0"
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},
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"decorator": {
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"hashes": [
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"sha256:41fa54c2a0cc4ba648be4fd43cff00aedf5b9465c9bf18d64325bc225f08f760",
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"sha256:e3a62f0520172440ca0dcc823749319382e377f37f140a0b99ef45fecb84bfe7"
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],
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"version": "==4.4.2"
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},
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"networkx": {
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"hashes": [
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"sha256:cdfbf698749a5014bf2ed9db4a07a5295df1d3a53bf80bf3cbd61edf9df05fa1",
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"sha256:f8f4ff0b6f96e4f9b16af6b84622597b5334bf9cae8cf9b2e42e7985d5c95c64"
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],
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"index": "pypi",
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"version": "==2.4"
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},
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"numpy": {
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"hashes": [
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"sha256:1598a6de323508cfeed6b7cd6c4efb43324f4692e20d1f76e1feec7f59013448",
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@@ -1,5 +1,14 @@
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"""
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map.py
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Manages everything related to how walls, backgrounds, levels and the entire dungeon is generated.
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Pathfinding will also depend on objects here, and is thus integral to it's functionality.
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"""
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from __future__ import annotations
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import arcade
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class Dungeon(object):
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"""
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Organizes Level objects into an easy to render and path through object.
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@@ -13,7 +22,18 @@ class Dungeon(object):
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:param size: The diameter of the dungeon. Allows for a total of size^2 slots for levels.
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"""
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self.levels, self.size = level_count, size
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self.level_count, self.size = level_count, size
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self.levels = [[None for y in range(size)] for x in range(size)] # array[x][y] style access
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def render(self) -> None:
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"""
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Calls render on all level
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"""
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for column in self.levels:
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for level in column:
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if level is not None:
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level.render()
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class Level(object):
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@@ -23,8 +43,23 @@ class Level(object):
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"""
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def __init__(self,) -> None:
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self.wallGrid = []
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def __init__(self, level_x: int, level_y: int) -> None:
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"""
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Initializes the level class. Defaults with no sprites, and no background.
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:param level_x: The level's X position within the Dungeon level matrix.
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:param level_y: The level's Y position within the Dungeon level matrix.
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"""
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self.x, self.y = level_x, level_y
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self.sprites = arcade.SpriteList()
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# Tuples containing the Node positions of where walls, air and entrances are.
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# All positions are generated based on the level's X and Y position, so that all points within
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# the dungeon can be mapped by a proper pathfinding system.
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self.walls = []
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self.air = []
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self.entrances = []
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@staticmethod
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def load_file(path: str) -> Level:
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@@ -35,3 +70,9 @@ class Level(object):
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:return: The new generated Level file.
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"""
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pass
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def render(self) -> None:
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"""
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Calls render on all sprites.
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"""
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pass
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Before Width: | Height: | Size: 311 B After Width: | Height: | Size: 311 B |
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Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 1.3 KiB |
19
triple-dungeon/resources/levels/center1.json
Normal file
19
triple-dungeon/resources/levels/center1.json
Normal file
@@ -0,0 +1,19 @@
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{
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"elements" : {
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"w" : "resources/images/tiles/wall_tile.png",
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" " : "resources/images/tiles/floor_tile.png",
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"e" : ""
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},
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"structure" : [
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["w", "w", "w", "w", "e", "e", "w", "w", "w", "w"],
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["w", " ", " ", " ", " ", " ", " ", " ", " ", "w"],
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["w", " ", " ", " ", " ", " ", " ", " ", " ", "w"],
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["w", " ", " ", " ", " ", " ", " ", " ", " ", "w"],
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["e", " ", " ", " ", " ", " ", " ", " ", " ", "e"],
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["e", " ", " ", " ", " ", " ", " ", " ", " ", "e"],
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["w", " ", " ", " ", " ", " ", " ", " ", " ", "w"],
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["w", " ", " ", " ", " ", " ", " ", " ", " ", "w"],
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["w", " ", " ", " ", " ", " ", " ", " ", " ", "w"],
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["w", "w", "w", "w", "e", "e", "w", "w", "w", "w"]
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]
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}
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