cleanup Game init

This commit is contained in:
Xevion
2020-04-21 00:13:55 -05:00
parent fa50a28411
commit c5944dbb16

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@@ -45,23 +45,16 @@ class Game(arcade.Window):
# Call the parent class and set up the window
super().__init__(Config.SCREEN_WIDTH, Config.SCREEN_HEIGHT, Config.SCREEN_TITLE)
# These are 'lists' that keep track of our sprites. Each sprite should
# go into a list.
# Sprite Lists
self.enemy_list = None
self.bullet_list = None
self.player = None
# Game Objects
self.dungeon = None
# list to keep track of keypresses
self.prev_keypress = []
# Our physics engine
self.physics_engine = None
self.prev_keypress = [] # A list that assists with tracking keypress events
self.physics_engine = None # Our physics engine
# Used to keep track of our scrolling
self.view_bottom = 0
self.view_left = 0
self.view_bottom = self.view_left = 0
arcade.set_background_color(arcade.color.BLACK)