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synced 2025-12-08 12:05:14 -06:00
Added new monster sprites.
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@@ -49,7 +49,7 @@ class Game(arcade.Window):
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self.enemy_list = arcade.SpriteList()
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# Set up the player, specifically placing it at these coordinates.
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image_source = "resources/images/monsters/skeleton.png"
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image_source = "resources/images/monsters/skeleton/skeleton2.png"
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self.player_sprite = arcade.Sprite(image_source, Config.CHARACTER_SCALING)
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self.player_sprite.center_x = Config.SCREEN_WIDTH / 2
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self.player_sprite.center_y = Config.SCREEN_HEIGHT / 2
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@@ -57,11 +57,11 @@ class Game(arcade.Window):
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self.player_list.append(self.player_sprite)
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# Create the level
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self.floor_list, self.wall_list = Level.load_file('resources/levels/box.json')
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self.floor_list, self.wall_list = Level.load_file('resources/levels/test1.json')
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# Create monsters
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self.enemy_list.append(Enemy(image_source, 100, 100).get_enemy())
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self.enemy_list.append(Enemy(image_source, Config.SCREEN_WIDTH / 2 + 10, Config.SCREEN_HEIGHT / 2 + 10).get_enemy())
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self.enemy_list.append(Enemy("resources/images/monsters/ghost/ghost1.png", 200, 200).get_enemy())
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self.enemy_list.append(Enemy("resources/images/monsters/frog/frog1.png", 200, 1000).get_enemy())
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# Create the 'physics engine'
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self.physics_engine = arcade.PhysicsEngineSimple(self.player_sprite, self.wall_list)
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@@ -71,7 +71,7 @@ class Game(arcade.Window):
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# Clear the screen to the background color
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arcade.start_render()
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# Draw our sprites
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self.floor_list.draw()
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self.player_list.draw()
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