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https://github.com/n0remac/game-jam-2020.git
synced 2025-12-10 04:05:24 -06:00
fixed player placement
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@@ -48,7 +48,7 @@ class Enums(Enum):
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A simple class used for tracking different simple
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A simple class used for tracking different simple
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"""
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"""
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# Play Direction Enums
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# Player Direction Enums
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RIGHT = 0
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RIGHT = 0
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LEFT = 1
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LEFT = 1
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UP = 2
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UP = 2
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@@ -49,28 +49,22 @@ class Game(arcade.Window):
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# Create the dungeon
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# Create the dungeon
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self.dungeon = Dungeon(0, 3)
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self.dungeon = Dungeon(0, 3)
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# level = random.choice(self.dungeon.levelList)
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level = self.dungeon.levels[1][1]
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# Set up the player, specifically placing it at these coordinates.
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# Set up the player, specifically placing it at these coordinates.
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x, y = level.center()
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self.player = Player()
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self.player = Player(center_x=x, center_y=y)
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self.player.scale = 1
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self.player.scale = 1
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level = random.choice(self.dungeon.levelList)
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# Debug statement
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self.player.center_x, self.player.center_y = level.center()
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print((level.x, level.y), level.center(), (self.player.center_x, self.player.center_y))
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# x, y = level.center()
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# Setup viewport
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# Setup viewport
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self.view_bottom = x - (0.5 * Config.SCREEN_WIDTH)
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self.view_bottom = self.player.center_x - (0.5 * Config.SCREEN_WIDTH) + 300
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self.view_left = y - (0.5 * Config.SCREEN_WIDTH)
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self.view_left = self.player.center_x - (0.5 * Config.SCREEN_WIDTH)
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arcade.set_viewport(self.view_left,
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arcade.set_viewport(self.view_left,
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Config.SCREEN_WIDTH + self.view_left,
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Config.SCREEN_WIDTH + self.view_left,
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self.view_bottom,
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self.view_bottom,
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Config.SCREEN_HEIGHT + self.view_bottom)
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Config.SCREEN_HEIGHT + self.view_bottom)
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self.player.center_x, self.player.center_y = x, y
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# Create monsters
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# Create monsters
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# This needs to be updated to comply with the new mobs.py code
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# self.enemy_list.append(Enemy("resources/images/monsters/ghost/ghost1.png", 200, 200, 4))
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# self.enemy_list.append(Enemy("resources/images/monsters/ghost/ghost1.png", 200, 200, 4))
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# self.enemy_list.append(Enemy("resources/images/monsters/frog/frog1.png", 200, 1000, 4))
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# self.enemy_list.append(Enemy("resources/images/monsters/frog/frog1.png", 200, 1000, 4))
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@@ -79,6 +73,7 @@ class Game(arcade.Window):
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def on_draw(self):
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def on_draw(self):
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""" Render the screen. """
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""" Render the screen. """
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try:
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# Clear the screen to the background color
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# Clear the screen to the background color
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arcade.start_render()
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arcade.start_render()
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@@ -88,8 +83,12 @@ class Game(arcade.Window):
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self.player.draw()
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self.player.draw()
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self.enemy_list.draw()
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self.enemy_list.draw()
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x, y = self.view_left + 50, self.view_bottom + 50
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self.player.draw_hit_box()
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arcade.draw_text(str((self.player.center_x, self.player.center_y)), x, y, arcade.color.WHITE, 15)
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x, y = self.player.center_x, self.player.center_y
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arcade.draw_text(str((x, y)), x - 40, y + 50, arcade.color.WHITE, 15)
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except Exception:
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import traceback
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traceback.print_exc()
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def on_key_press(self, key, modifiers):
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def on_key_press(self, key, modifiers):
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"""Called whenever a key is pressed. """
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"""Called whenever a key is pressed. """
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@@ -144,11 +144,16 @@ class Level:
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level.wallSprites.append(sprite)
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level.wallSprites.append(sprite)
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# Move everything into correct positions
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# Move everything into correct positions
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level.floorSprites.move(*level.center())
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level.floorSprites.move(Config.LEVEL_SIZE * level.x, Config.LEVEL_SIZE * level.y)
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level.wallSprites.move(*level.center())
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level.wallSprites.move(Config.LEVEL_SIZE * level.x, Config.LEVEL_SIZE * level.y)
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return level
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return level
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def topleft(self) -> tuple:
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"""
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:return:
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"""
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def center(self) -> tuple:
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def center(self) -> tuple:
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"""
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"""
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Returns the pixel center of the level.
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Returns the pixel center of the level.
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