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Reset starting health to be full
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@@ -131,7 +131,7 @@ class Mob(arcade.Sprite):
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super(Mob, self).__init__(*args, **kwargs)
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super(Mob, self).__init__(*args, **kwargs)
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self.max_health, self.max_armor = max_health, max_armor
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self.max_health, self.max_armor = max_health, max_armor
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self.health, self.armor = 60, max_armor
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self.health, self.armor = max_health, max_armor
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self.idle_textures = []
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self.idle_textures = []
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self.walking_textures = []
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self.walking_textures = []
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self.up_textures = []
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self.up_textures = []
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