mirror of
https://github.com/n0remac/game-jam-2020.git
synced 2025-12-06 09:13:12 -06:00
move everything into init and use restart kwarg, remove setup function
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@@ -44,7 +44,7 @@ class Config(object):
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TOP_VIEWPORT_MARGIN = 350
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# All debug statements and renderings should use this
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DEBUG = False
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DEBUG = True
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# Monster Count to be spawned
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MONSTER_COUNT = 6
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@@ -17,6 +17,7 @@ from mobs import Player, MobHandler, Mob
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from projectiles import Temp
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from recipe import ActiveRecipe
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class FPSCounter:
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def __init__(self):
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self.time = time.perf_counter()
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@@ -41,27 +42,12 @@ class Game(arcade.Window):
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Main application class.
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"""
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def __init__(self):
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def __init__(self, restart=False):
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# Call the parent class and set up the window
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super().__init__(Config.SCREEN_WIDTH, Config.SCREEN_HEIGHT, Config.SCREEN_TITLE)
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if not restart:
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super().__init__(Config.SCREEN_WIDTH, Config.SCREEN_HEIGHT, Config.SCREEN_TITLE)
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arcade.set_background_color(arcade.color.BLACK)
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# Sprite Lists
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self.enemy_list = None
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self.active_enemies = []
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self.bullet_list = None
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self.player = None
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# Game Objects
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self.dungeon = None
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self.prev_keypress = [] # A list that assists with tracking keypress events
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# Used to keep track of our scrolling
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self.view_bottom = self.view_left = 0
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self.recipe = []
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self.enemies_in_range = []
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arcade.set_background_color(arcade.color.BLACK)
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def setup(self):
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""" Set up the game here. Call this function to restart the game. """
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# Create the Sprite lists
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self.fps = FPSCounter()
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self.bullet_list = arcade.SpriteList()
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@@ -116,7 +102,7 @@ class Game(arcade.Window):
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self.player.draw_hit_box()
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arcade.draw_text(str((x, y)), x - 40, y + 50, arcade.color.WHITE, 15, font_name='Arial')
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arcade.draw_text(f"FPS: {self.fps.get_fps():3.0f}", self.view_left + 50, self.view_bottom + 30,
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arcade.color.WHITE, 16, font_name='Arial')
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arcade.color.WHITE, 16, font_name='Arial')
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# Draw paths for all mobs
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for mob in self.active_enemies:
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@@ -298,7 +284,6 @@ def main() -> None:
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"""
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window = Game()
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window.setup()
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arcade.run()
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