general refactor/cleanup to get closer to PEP8 standards

This commit is contained in:
Xevion
2020-04-20 01:31:08 -05:00
parent 1338d24edf
commit abf80c1b0f
2 changed files with 28 additions and 20 deletions

View File

@@ -6,9 +6,9 @@ Holds the main game window, as well as manages basic functions for organizing th
import arcade
from config import Config
from map import Dungeon
from mobs import Player, Enemy
from config import Config, Sprites
from mobs import Player
class Game(arcade.Window):
@@ -31,11 +31,11 @@ class Game(arcade.Window):
self.player = None
# list to keep track of keypresses
self.prev_keypress = []
self.prev_keypress = []
# Our physics engine
self.physics_engine = None
# Used to keep track of our scrolling
self.view_bottom = 0
self.view_left = 0
@@ -58,17 +58,16 @@ class Game(arcade.Window):
self.player.center_y = Config.SCREEN_HEIGHT / 2
self.player_list = self.player
# Create the dungeon
dungeon = Dungeon()
self.floor_list = dungeon.floor_list
self.wall_list = dungeon.wall_list
# Create monsters
# This needs to be updated to comply with the new mobs.py code
#self.enemy_list.append(Enemy("resources/images/monsters/ghost/ghost1.png", 200, 200, 4).get_enemy())
#self.enemy_list.append(Enemy("resources/images/monsters/frog/frog1.png", 200, 1000, 4).get_enemy())
# self.enemy_list.append(Enemy("resources/images/monsters/ghost/ghost1.png", 200, 200, 4).get_enemy())
# self.enemy_list.append(Enemy("resources/images/monsters/frog/frog1.png", 200, 1000, 4).get_enemy())
# Create the 'physics engine'
self.physics_engine = arcade.PhysicsEngineSimple(self.player, self.wall_list)
@@ -101,7 +100,7 @@ class Game(arcade.Window):
self.player_list.change_x = Config.PLAYER_MOVEMENT_SPEED
self.prev_keypress.append(key)
elif key == 65307:
self.close()
self.close()
def on_key_release(self, key, modifiers):
"""Called when the user releases a key. """