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https://github.com/n0remac/game-jam-2020.git
synced 2025-12-07 05:13:14 -06:00
added boon amounts and name list
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@@ -34,11 +34,15 @@ class Config(object):
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# The number of pixels across the level
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# The number of pixels across the level
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LEVEL_SIZE = 10 * TILE_SCALING * TILE_WIDTH
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LEVEL_SIZE = 10 * TILE_SCALING * TILE_WIDTH
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# Movement speed of player, in pixels per frame
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# Movement speeds, in pixels per frame
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PLAYER_MOVEMENT_SPEED = 14
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PLAYER_MOVEMENT_SPEED = 14
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MONSTER_MOVEMENT_SPEED = 11
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MONSTER_MOVEMENT_SPEED = 11
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# Boon constants
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BOON_LIST = ["heal", "harden"]
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HEAL_AMOUNT = 20
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ARMOR_AMOUNT = 1
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# How many pixels to keep as a minimum margin between the characters and the edge of the screen.
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# How many pixels to keep as a minimum margin between the characters and the edge of the screen.
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LEFT_VIEWPORT_MARGIN = 700
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LEFT_VIEWPORT_MARGIN = 700
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RIGHT_VIEWPORT_MARGIN = 700
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RIGHT_VIEWPORT_MARGIN = 700
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@@ -46,7 +50,7 @@ class Config(object):
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TOP_VIEWPORT_MARGIN = 350
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TOP_VIEWPORT_MARGIN = 350
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# All debug statements and renderings should use this
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# All debug statements and renderings should use this
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DEBUG = False
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DEBUG = True
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# Monster Count to be spawned
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# Monster Count to be spawned
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MONSTER_COUNT = 8
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MONSTER_COUNT = 8
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