mirror of
https://github.com/n0remac/game-jam-2020.git
synced 2025-12-10 00:05:22 -06:00
make level rendering and dungeon rendering independent, remove complicated spritelist passing
This commit is contained in:
@@ -30,6 +30,8 @@ class Game(arcade.Window):
|
||||
# Separate variable that holds the player sprite
|
||||
self.player = None
|
||||
|
||||
self.dungeon = None
|
||||
|
||||
# list to keep track of keypresses
|
||||
self.prev_keypress = []
|
||||
|
||||
@@ -47,8 +49,6 @@ class Game(arcade.Window):
|
||||
# Create the Sprite lists
|
||||
|
||||
self.player_list = arcade.SpriteList()
|
||||
self.wall_list = arcade.SpriteList()
|
||||
self.floor_list = arcade.SpriteList()
|
||||
self.enemy_list = arcade.SpriteList()
|
||||
|
||||
# Set up the player, specifically placing it at these coordinates.
|
||||
@@ -59,10 +59,7 @@ class Game(arcade.Window):
|
||||
self.player_list = self.player
|
||||
|
||||
# Create the dungeon
|
||||
dungeon = Dungeon()
|
||||
|
||||
self.floor_list = dungeon.floor_list
|
||||
self.wall_list = dungeon.wall_list
|
||||
self.dungeon = Dungeon()
|
||||
|
||||
# Create monsters
|
||||
# This needs to be updated to comply with the new mobs.py code
|
||||
@@ -70,7 +67,7 @@ class Game(arcade.Window):
|
||||
# self.enemy_list.append(Enemy("resources/images/monsters/frog/frog1.png", 200, 1000, 4).get_enemy())
|
||||
|
||||
# Create the 'physics engine'
|
||||
self.physics_engine = arcade.PhysicsEngineSimple(self.player, self.wall_list)
|
||||
self.physics_engine = arcade.PhysicsEngineSimple(self.player, *(dungeon.getWalls()))
|
||||
|
||||
def on_draw(self):
|
||||
""" Render the screen. """
|
||||
@@ -79,8 +76,7 @@ class Game(arcade.Window):
|
||||
arcade.start_render()
|
||||
|
||||
# Draw our sprites
|
||||
self.floor_list.draw()
|
||||
self.player_list.draw()
|
||||
self.dungeon.render()
|
||||
self.enemy_list.draw()
|
||||
self.wall_list.draw()
|
||||
|
||||
|
||||
Reference in New Issue
Block a user