mirror of
https://github.com/n0remac/game-jam-2020.git
synced 2025-12-09 16:05:21 -06:00
added boon functions and returns from kill funcitons
This commit is contained in:
@@ -130,7 +130,7 @@ class Mob(arcade.Sprite):
|
||||
super(Mob, self).__init__(*args, **kwargs)
|
||||
|
||||
self.max_health, self.max_armor = max_health, max_armor
|
||||
self.health, self.armor = max_health, max_armor
|
||||
self.health, self.armor = 60, max_armor
|
||||
self.idle_textures = []
|
||||
self.walking_textures = []
|
||||
self.up_textures = []
|
||||
@@ -168,16 +168,24 @@ class Player(Mob):
|
||||
self.cur_recipe = None
|
||||
self.speed = 14
|
||||
|
||||
def add_kill(self, creature):
|
||||
def add_kill(self, creature) -> int:
|
||||
# Adds a kill to kill_list. If 3 or more check the recipe then give a power up if it matches.
|
||||
self.kill_list.append(creature)
|
||||
print(self.kill_list)
|
||||
print(self.cur_recipe)
|
||||
if len(self.kill_list) >= 3:
|
||||
if self.cur_recipe == self.kill_list:
|
||||
print("+++++++++++++++++++++++++++++++++++++++++++++++++++++++")
|
||||
self.kill_list = []
|
||||
elif len(self.kill_list) >= 3:
|
||||
return 1
|
||||
self.kill_list = []
|
||||
return 0
|
||||
|
||||
def heal(self):
|
||||
self.health+=Config.HEAL_AMOUNT
|
||||
|
||||
def harden(self):
|
||||
self.armor+=Config.ARMOR_AMOUNT
|
||||
|
||||
def update_animation(self, delta_time: float = 1 / 60) -> None:
|
||||
"""
|
||||
@@ -258,8 +266,6 @@ class Enemy(Mob):
|
||||
else:
|
||||
self.change_y = 0
|
||||
|
||||
|
||||
|
||||
def get_path(self, end: Tuple[int, int] = None) -> List[Tuple[int, int]]:
|
||||
"""
|
||||
Returns the path to get to the Mob's target in absolute integer positions.
|
||||
|
||||
@@ -47,7 +47,7 @@ class ActiveRecipe(arcade.SpriteList):
|
||||
if self.pos == len(self.cycle_recipes):
|
||||
self.pos = 0
|
||||
|
||||
def add_kill(self, monster_type):
|
||||
def add_kill(self, monster_type) -> int:
|
||||
for sprite in self.sprite_list:
|
||||
if monster_type in "ghost":
|
||||
r, g, b = sprite.color
|
||||
@@ -56,7 +56,7 @@ class ActiveRecipe(arcade.SpriteList):
|
||||
g = darken(g, .5)
|
||||
b = darken(b, .5)
|
||||
sprite.color = (r, g, b)
|
||||
return
|
||||
return self.pos
|
||||
|
||||
def set_ghosts(self) -> None:
|
||||
self.active = Recipe.GHOSTS
|
||||
@@ -65,7 +65,6 @@ class ActiveRecipe(arcade.SpriteList):
|
||||
self.sprite_list.append(arcade.Sprite(filename="resources/images/monsters/ghost/ghost1.png"))
|
||||
self.sprite_list.append(arcade.Sprite(filename="resources/images/monsters/ghost/ghost1.png"))
|
||||
|
||||
|
||||
def set_frogs(self) -> None:
|
||||
self.active = Recipe.FROGS
|
||||
self.sprite_list = []
|
||||
|
||||
Reference in New Issue
Block a user