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https://github.com/n0remac/game-jam-2020.git
synced 2025-12-09 02:05:17 -06:00
change all constants to use new config class, rename MyGame to just Game
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@@ -1,13 +1,15 @@
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import arcade
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class MyGame(arcade.Window):
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from config import Config
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class Game(arcade.Window):
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"""
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Main application class.
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"""
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def __init__(self):
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# Call the parent class and set up the window
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super().__init__(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)
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super().__init__(Config.SCREEN_WIDTH, Config.SCREEN_HEIGHT, Config.SCREEN_TITLE)
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# These are 'lists' that keep track of our sprites. Each sprite should
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# go into a list.
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@@ -39,17 +41,17 @@ class MyGame(arcade.Window):
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# Set up the player, specifically placing it at these coordinates.
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image_source = "images/monsters/skeleton.png"
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self.player_sprite = arcade.Sprite(image_source, CHARACTER_SCALING)
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self.player_sprite.center_x = SCREEN_WIDTH / 2
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self.player_sprite.center_y = SCREEN_HEIGHT / 2
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self.player_sprite = arcade.Sprite(image_source, Config.CHARACTER_SCALING)
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self.player_sprite.center_x = Config.SCREEN_WIDTH / 2
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self.player_sprite.center_y = Config.SCREEN_HEIGHT / 2
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self.player_sprite.scale = 4
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self.player_list.append(self.player_sprite)
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# Create the floor
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# This shows using a loop to place multiple sprites horizontally and vertically
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for y in range(0, 1250, 63 * TILE_SCALING):
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for x in range(0, 1250, 63 * TILE_SCALING):
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floor = arcade.Sprite("images/tiles/floor_tile.png", TILE_SCALING)
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for y in range(0, 1250, 63 * Config.TILE_SCALING):
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for x in range(0, 1250, 63 * Config.TILE_SCALING):
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floor = arcade.Sprite("images/tiles/floor_tile.png", Config.TILE_SCALING)
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floor.center_x = x
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floor.center_y = y
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self.floor_list.append(floor)
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@@ -71,16 +73,16 @@ class MyGame(arcade.Window):
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"""Called whenever a key is pressed. """
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if key == arcade.key.UP or key == arcade.key.W:
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self.player_sprite.change_y = PLAYER_MOVEMENT_SPEED
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self.player_sprite.change_y = Config.PLAYER_MOVEMENT_SPEED
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self.prev_keypress.append(key)
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elif key == arcade.key.DOWN or key == arcade.key.S:
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self.player_sprite.change_y = -PLAYER_MOVEMENT_SPEED
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self.player_sprite.change_y = -Config.PLAYER_MOVEMENT_SPEED
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self.prev_keypress.append(key)
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elif key == arcade.key.LEFT or key == arcade.key.A:
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self.player_sprite.change_x = -PLAYER_MOVEMENT_SPEED
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self.player_sprite.change_x = -Config.PLAYER_MOVEMENT_SPEED
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self.prev_keypress.append(key)
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elif key == arcade.key.RIGHT or key == arcade.key.D:
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self.player_sprite.change_x = PLAYER_MOVEMENT_SPEED
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self.player_sprite.change_x = Config.PLAYER_MOVEMENT_SPEED
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self.prev_keypress.append(key)
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def on_key_release(self, key, modifiers):
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@@ -115,25 +117,25 @@ class MyGame(arcade.Window):
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changed = False
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# Scroll left
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left_boundary = self.view_left + LEFT_VIEWPORT_MARGIN
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left_boundary = self.view_left + Config.LEFT_VIEWPORT_MARGIN
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if self.player_sprite.left < left_boundary:
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self.view_left -= left_boundary - self.player_sprite.left
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changed = True
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# Scroll right
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right_boundary = self.view_left + SCREEN_WIDTH - RIGHT_VIEWPORT_MARGIN
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right_boundary = self.view_left + Config.SCREEN_WIDTH - Config.RIGHT_VIEWPORT_MARGIN
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if self.player_sprite.right > right_boundary:
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self.view_left += self.player_sprite.right - right_boundary
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changed = True
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# Scroll up
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top_boundary = self.view_bottom + SCREEN_HEIGHT - TOP_VIEWPORT_MARGIN
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top_boundary = self.view_bottom + Config.SCREEN_HEIGHT - Config.TOP_VIEWPORT_MARGIN
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if self.player_sprite.top > top_boundary:
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self.view_bottom += self.player_sprite.top - top_boundary
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changed = True
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# Scroll down
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bottom_boundary = self.view_bottom + BOTTOM_VIEWPORT_MARGIN
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bottom_boundary = self.view_bottom + Config.BOTTOM_VIEWPORT_MARGIN
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if self.player_sprite.bottom < bottom_boundary:
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self.view_bottom -= bottom_boundary - self.player_sprite.bottom
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changed = True
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@@ -146,14 +148,14 @@ class MyGame(arcade.Window):
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# Do the scrolling
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arcade.set_viewport(self.view_left,
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SCREEN_WIDTH + self.view_left,
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Config.SCREEN_WIDTH + self.view_left,
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self.view_bottom,
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SCREEN_HEIGHT + self.view_bottom)
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Config.SCREEN_HEIGHT + self.view_bottom)
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def main():
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""" Main method """
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window = MyGame()
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window = Game()
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window.setup()
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arcade.run()
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