From 7f8fd0ee04862dbc8262165a6ab956428088d192 Mon Sep 17 00:00:00 2001 From: Xevion Date: Tue, 21 Apr 2020 03:11:20 -0500 Subject: [PATCH] add x, y tile debug rectangle --- triple-dungeon/main.py | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/triple-dungeon/main.py b/triple-dungeon/main.py index 77883e1..98a4ac7 100644 --- a/triple-dungeon/main.py +++ b/triple-dungeon/main.py @@ -104,8 +104,10 @@ class Game(arcade.Window): self.bullet_list.draw() if Config.DEBUG: + x, y = self.player.position + tile = Config.TILE_WIDTH * Config.TILE_SCALING + arcade.draw_rectangle_outline(round(x / tile) * tile, round(y / tile) * tile, tile, tile, arcade.color.RED) self.player.draw_hit_box() - x, y = self.player.center_x, self.player.center_y arcade.draw_text(str((x, y)), x - 40, y + 50, arcade.color.WHITE, 15, font_name='Arial') arcade.draw_text(f"FPS: {self.fps.get_fps():3.0f}", self.view_left + 50, self.view_bottom + 30, arcade.color.WHITE, 16, font_name='Arial')