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https://github.com/n0remac/game-jam-2020.git
synced 2025-12-08 14:05:16 -06:00
moved player setup from main to mobs
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@@ -8,6 +8,7 @@ import arcade
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from config import Config
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from config import Config
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from map import Level
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from map import Level
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from mobs import Player
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class Game(arcade.Window):
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class Game(arcade.Window):
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@@ -45,15 +46,9 @@ class Game(arcade.Window):
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# Create the Sprite lists
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# Create the Sprite lists
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self.wall_list = arcade.SpriteList()
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self.wall_list = arcade.SpriteList()
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self.floor_list = arcade.SpriteList()
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self.floor_list = arcade.SpriteList()
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self.player_list = arcade.SpriteList()
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# Set up the player, specifically placing it at these coordinates.
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# Set up the player, specifically placing it at these coordinates.
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image_source = "resources/images/monsters/skeleton.png"
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Player.setup(self)
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self.player_sprite = arcade.Sprite(image_source, Config.CHARACTER_SCALING)
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self.player_sprite.center_x = Config.SCREEN_WIDTH / 2
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self.player_sprite.center_y = Config.SCREEN_HEIGHT / 2
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self.player_sprite.scale = 4
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self.player_list.append(self.player_sprite)
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# Create the level
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# Create the level
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self.floor_list, self.wall_list = Level.load_file('resources/levels/box.json')
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self.floor_list, self.wall_list = Level.load_file('resources/levels/box.json')
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@@ -33,6 +33,16 @@ class Player(Mob):
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def __init__(self, *args, **kwargs) -> None:
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def __init__(self, *args, **kwargs) -> None:
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super(Player, self).__init__(*args, **kwargs)
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super(Player, self).__init__(*args, **kwargs)
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def setup(self):
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self.player_list = arcade.SpriteList()
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image_source = "resources/images/monsters/skeleton.png"
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self.player_sprite = arcade.Sprite(image_source, Config.CHARACTER_SCALING)
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self.player_sprite.center_x = Config.SCREEN_WIDTH / 2
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self.player_sprite.center_y = Config.SCREEN_HEIGHT / 2
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self.player_sprite.scale = 4
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self.player_list.append(self.player_sprite)
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def tick(self):
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def tick(self):
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"""
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"""
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While Player objects do not have any AI (they are controlled by the user),
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While Player objects do not have any AI (they are controlled by the user),
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