mirror of
https://github.com/n0remac/game-jam-2020.git
synced 2025-12-16 10:10:00 -06:00
fix activateGhost and Frog functions, refactor & cleanup
This commit is contained in:
@@ -4,8 +4,10 @@ Recipes are combinations of three monsters. When a player fills a recipe they ge
|
||||
|
||||
import arcade
|
||||
|
||||
from config import SpritePaths
|
||||
|
||||
class Recipe:
|
||||
|
||||
class Recipe():
|
||||
'''
|
||||
A class of different recipes
|
||||
'''
|
||||
@@ -24,7 +26,7 @@ class ActiveRecipe(arcade.SpriteList):
|
||||
def __init__(self):
|
||||
super().__init__()
|
||||
self.active = Recipe.GHOSTS
|
||||
self.cycle_recipes = [self.set_frogs, self.set_ghosts]
|
||||
self.cycle_recipes = [self.activateFrogs, self.activateGhost]
|
||||
self.pos = 0
|
||||
self.kill_num = 0
|
||||
|
||||
@@ -58,17 +60,16 @@ class ActiveRecipe(arcade.SpriteList):
|
||||
sprite.color = (r, g, b)
|
||||
return
|
||||
|
||||
def set_ghosts(self) -> None:
|
||||
def activateGhost(self) -> None:
|
||||
"""
|
||||
Make the 'Ghost' recipe the current active recipe.
|
||||
"""
|
||||
self.active = Recipe.GHOSTS
|
||||
self.sprite_list = []
|
||||
self.sprite_list.append(arcade.Sprite(filename="resources/images/monsters/ghost/ghost1.png"))
|
||||
self.sprite_list.append(arcade.Sprite(filename="resources/images/monsters/ghost/ghost1.png"))
|
||||
self.sprite_list.append(arcade.Sprite(filename="resources/images/monsters/ghost/ghost1.png"))
|
||||
self.sprite_list = [arcade.Sprite(SpritePaths.GHOST)] * 3
|
||||
|
||||
|
||||
def set_frogs(self) -> None:
|
||||
def activateFrogs(self) -> None:
|
||||
"""
|
||||
Make the 'Frogs' recipe the current active recipe.
|
||||
"""
|
||||
self.active = Recipe.FROGS
|
||||
self.sprite_list = []
|
||||
self.sprite_list.append(arcade.Sprite(filename="resources/images/monsters/frog/frog1.png"))
|
||||
self.sprite_list.append(arcade.Sprite(filename="resources/images/monsters/frog/frog1.png"))
|
||||
self.sprite_list.append(arcade.Sprite(filename="resources/images/monsters/frog/frog1.png"))
|
||||
self.sprite_list = [arcade.Sprite(SpritePaths.FROG)] * 3
|
||||
|
||||
Reference in New Issue
Block a user