route function takes start, stop, and matrixs, returns path

This commit is contained in:
Cameron Smart
2020-04-20 02:27:28 -07:00
parent de72eed2c7
commit 6561469351

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@@ -2,27 +2,20 @@ from pathfinding.core.diagonal_movement import DiagonalMovement
from pathfinding.core.grid import Grid
from pathfinding.finder.a_star import AStarFinder
# 0 is an unwalkable block. Numbers larger than 0 are walkable.
# The higher the number the harder it is to walk on.
matrix = [
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 1, 1, 1, 1, 1, 1, 1, 1, 0],
[0, 1, 1, 1, 1, 1, 1, 1, 1, 0],
[0, 1, 1, 1, 1, 1, 1, 1, 1, 0],
[0, 1, 1, 1, 0, 0, 1, 1, 1, 1],
[0, 1, 1, 1, 0, 0, 1, 1, 1, 1],
[0, 1, 1, 1, 1, 1, 1, 1, 1, 0],
[0, 1, 1, 1, 1, 1, 1, 1, 1, 0],
[0, 1, 1, 1, 1, 1, 1, 1, 1, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
]
def route(start, end, matrix) -> path:
"""
Take a matrix of the level in the form wighted numbers, a start and stop point, and return a path between them.
grid = Grid(matrix=matrix)
start = grid.node(1, 1)
end = grid.node(8, 8)
param: start: (x, y) location of the monster
param: end: (x, y) location of the player
param: matrix: a 2d list of the level. 0s are walls, numbers greater than 0 are weighted
"""
grid = Grid(matrix=matrix)
start = grid.node(start[0],start[1])
end = grid.node(end[0], end[1])
finder = AStarFinder(diagonal_movement=DiagonalMovement.always)
path, runs = finder.find_path(start, end, grid)
finder = AStarFinder(diagonal_movement=DiagonalMovement.always)
path, runs = finder.find_path(start, end, grid)
print('operations:', runs, 'path length:', len(path))
print(grid.grid_str(path=path, start=start, end=end))
#grid.grid_str(path=path, start=start, end=end)
return path