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https://github.com/n0remac/game-jam-2020.git
synced 2025-12-07 13:13:15 -06:00
add LEVEL_SIZE enum to Config, add position debug, add wall sprite list gatherer, add and use level position method,
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@@ -67,7 +67,7 @@ class Game(arcade.Window):
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# self.enemy_list.append(Enemy("resources/images/monsters/frog/frog1.png", 200, 1000, 4).get_enemy())
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# Create the 'physics engine'
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self.physics_engine = arcade.PhysicsEngineSimple(self.player, *(dungeon.getWalls()))
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self.physics_engine = arcade.PhysicsEngineSimple(self.player, self.dungeon.getWalls())
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def on_draw(self):
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""" Render the screen. """
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@@ -75,8 +75,12 @@ class Game(arcade.Window):
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# Clear the screen to the background color
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arcade.start_render()
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x, y = self.player.center_x, self.player.center_y + 100
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arcade.draw_text(f"({x}, {y})", x, y, arcade.color.WHITE, 15)
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# Draw our sprites
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self.dungeon.render()
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self.player_list.draw()
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self.enemy_list.draw()
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self.wall_list.draw()
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