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add LEVEL_SIZE enum to Config, add position debug, add wall sprite list gatherer, add and use level position method,
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@@ -30,6 +30,9 @@ class Config(object):
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CHARACTER_SCALING = 1
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TILE_SCALING = 2
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# The number of pixels across the level
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LEVEL_SIZE = 10 * TILE_SCALING * TILE_WIDTH
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# Movement speed of player, in pixels per frame
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PLAYER_MOVEMENT_SPEED = 7
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