diff --git a/triple-dungeon/config.py b/triple-dungeon/config.py index 2c00dfb..edc98e8 100644 --- a/triple-dungeon/config.py +++ b/triple-dungeon/config.py @@ -44,5 +44,3 @@ class Sprites(object): SKELETON = os.path.join(__MONSTERS, "skeleton.png") GHOST = os.path.join(__MONSTERS, "ghost", "ghost1.png") FROG = os.path.join(__MONSTERS, "frog", "frog1.png") - - print(SKELETON, GHOST, FROG) \ No newline at end of file diff --git a/triple-dungeon/main.py b/triple-dungeon/main.py index 7d7e4db..641d728 100644 --- a/triple-dungeon/main.py +++ b/triple-dungeon/main.py @@ -55,7 +55,7 @@ class Game(arcade.Window): # Create the dungeon dungeon = Dungeon() - self.floor_list, self.wall_list = dungeon.get_lists() + self.floor_list, self.wall_list = dungeon.floor_list, dungeon.wall_list # Create monsters self.enemy_list.extend([ diff --git a/triple-dungeon/map.py b/triple-dungeon/map.py index c61304a..0b33104 100644 --- a/triple-dungeon/map.py +++ b/triple-dungeon/map.py @@ -59,16 +59,11 @@ class Dungeon(object): self.floor_list.extend(room_floor) self.wall_list.extend(room_wall) - - #self.level_count, self.size = level_count, size - #self.levels = [[None for y in range(size)] for x in range(size)] # array[x][y] style access + # self.level_count, self.size = level_count, size + # self.levels = [[None for y in range(size)] for x in range(size)] # array[x][y] style access def get_lists(self): - return (self.floor_list, self.wall_list) - - def add_level(self, sprit_list): - for x in sprit_list: - self.levels.append(x) + return self.floor_list, self.wall_list def render(self) -> None: """