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https://github.com/n0remac/game-jam-2020.git
synced 2025-12-10 14:05:25 -06:00
change all direct paths to SpritePath built paths
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@@ -14,7 +14,6 @@ from map import Dungeon
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from sprites import PlayerAnimations
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class MobHandler(arcade.SpriteList):
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def __init__(self):
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super().__init__()
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self.enemy_list = []
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@@ -29,7 +28,7 @@ class MobHandler(arcade.SpriteList):
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self.player = player
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for count in range(ghost):
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mob = Enemy(filename="resources/images/monsters/ghost/ghost1.png", dungeon=self.dungeon)
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mob = Enemy(filename=SpritePaths.GHOST, dungeon=self.dungeon)
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mob.center_x, mob.center_y = random.choice(self.dungeon.levelList).center()
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mob.target = self.player
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mob.scale = 4
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@@ -37,7 +36,7 @@ class MobHandler(arcade.SpriteList):
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mob.monster_collisions = arcade.PhysicsEngineSimple(mob, self.active_enemies)
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self.enemy_list.append(mob)
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for count in range(frogs):
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mob = Enemy(filename="resources/images/monsters/frog/frog1.png", dungeon=self.dungeon)
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mob = Enemy(filename=SpritePaths.FROG, dungeon=self.dungeon)
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mob.center_x, mob.center_y = random.choice(self.dungeon.levelList).center()
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mob.target = self.player
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mob.scale = 4
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@@ -5,6 +5,8 @@ Organizes classes related to projectiles
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import arcade
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from config import SpritePaths
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class Projectile(arcade.Sprite):
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"""
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@@ -27,7 +29,7 @@ class Temp(Projectile):
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"""
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def __init__(self, *args, **kwargs) -> None:
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super(Temp, self).__init__(*args, **kwargs)
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self.texture = arcade.load_texture("resources/images/monsters/frog/frog1.png")
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self.texture = arcade.load_texture(SpritePaths.FROG)
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self.speed = 20
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self.scale = 1
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# collision list for who/what to collide with: wall, player, enemy
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