Mobs now takes an x, y location and places the sprite there.

This commit is contained in:
Cameron Smart
2020-04-18 22:47:27 -07:00
parent ebf9de5f99
commit 46c9270c19
2 changed files with 16 additions and 4 deletions

View File

@@ -8,6 +8,7 @@ import arcade
from config import Config
from map import Level
from mobs import Enemy
class Game(arcade.Window):
@@ -23,6 +24,7 @@ class Game(arcade.Window):
# go into a list.
self.wall_list = None
self.floor_list = None
self.enemy_list = None
self.player_list = None
# Separate variable that holds the player sprite
@@ -43,9 +45,8 @@ class Game(arcade.Window):
def setup(self):
""" Set up the game here. Call this function to restart the game. """
# Create the Sprite lists
self.wall_list = arcade.SpriteList()
self.floor_list = arcade.SpriteList()
self.player_list = arcade.SpriteList()
self.enemy_list = arcade.SpriteList()
# Set up the player, specifically placing it at these coordinates.
image_source = "resources/images/monsters/skeleton.png"
@@ -58,6 +59,10 @@ class Game(arcade.Window):
# Create the level
self.floor_list, self.wall_list = Level.load_file('resources/levels/box.json')
# Create monsters
self.enemy_list.append(Enemy(image_source, 100, 100).get_enemy())
self.enemy_list.append(Enemy(image_source, Config.SCREEN_WIDTH / 2 + 10, Config.SCREEN_HEIGHT / 2 + 10).get_enemy())
# Create the 'physics engine'
self.physics_engine = arcade.PhysicsEngineSimple(self.player_sprite, self.wall_list)
@@ -70,6 +75,7 @@ class Game(arcade.Window):
# Draw our sprites
self.floor_list.draw()
self.player_list.draw()
self.enemy_list.draw()
self.wall_list.draw()
def on_key_press(self, key, modifiers):

View File

@@ -12,11 +12,14 @@ class Mob(object):
"""
Represents a Mob. No defined behaviour, it has no intelligence.
"""
def __init__(self, sprite, max_health=100, max_armor=0) -> None:
def __init__(self, sprite, x, y, max_health=100, max_armor=0) -> None:
self.sprite_path = sprite
self.sprite = arcade.Sprite(self.sprite_path, Config.CHARACTER_SCALING)
self.max_health, self.max_armor = max_health, max_armor
self.health, self.armor = max_health, max_armor
self.sprite.scale = 4
self.sprite.center_x = x
self.sprite.center_y = y
def tick(self) -> None:
"""
@@ -49,6 +52,9 @@ class Enemy(Mob):
def __init__(self, *args, **kwargs) -> None:
super(Enemy, self).__init__(*args, **kwargs)
def get_enemy(self):
return self.sprite
def tick(self) -> None:
"""
A on_update function, the Enemy Mob should scan for the player, decide how to path to it, and