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https://github.com/n0remac/game-jam-2020.git
synced 2025-12-08 12:05:14 -06:00
Mobs now takes an x, y location and places the sprite there.
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@@ -9,6 +9,7 @@ import arcade
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from config import Config
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from map import Level
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from mobs import Player
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from mobs import Enemy
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class Game(arcade.Window):
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@@ -24,6 +25,7 @@ class Game(arcade.Window):
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# go into a list.
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self.wall_list = None
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self.floor_list = None
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self.enemy_list = None
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self.player_list = None
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# Separate variable that holds the player sprite
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@@ -46,6 +48,7 @@ class Game(arcade.Window):
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# Create the Sprite lists
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self.wall_list = arcade.SpriteList()
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self.floor_list = arcade.SpriteList()
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self.enemy_list = arcade.SpriteList()
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# Set up the player, specifically placing it at these coordinates.
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Player.setup(self)
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@@ -53,6 +56,10 @@ class Game(arcade.Window):
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# Create the level
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self.floor_list, self.wall_list = Level.load_file('resources/levels/box.json')
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# Create monsters
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self.enemy_list.append(Enemy(image_source, 100, 100).get_enemy())
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self.enemy_list.append(Enemy(image_source, Config.SCREEN_WIDTH / 2 + 10, Config.SCREEN_HEIGHT / 2 + 10).get_enemy())
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# Create the 'physics engine'
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self.physics_engine = arcade.PhysicsEngineSimple(self.player_sprite, self.wall_list)
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@@ -65,6 +72,7 @@ class Game(arcade.Window):
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# Draw our sprites
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self.floor_list.draw()
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self.player_sprite.draw()
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self.enemy_list.draw()
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self.wall_list.draw()
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def on_key_press(self, key, modifiers):
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@@ -12,11 +12,14 @@ class Mob(object):
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"""
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Represents a Mob. No defined behaviour, it has no intelligence.
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"""
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def __init__(self, sprite, max_health=100, max_armor=0) -> None:
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def __init__(self, sprite, x, y, max_health=100, max_armor=0) -> None:
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self.sprite_path = sprite
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self.sprite = arcade.Sprite(self.sprite_path, Config.CHARACTER_SCALING)
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self.max_health, self.max_armor = max_health, max_armor
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self.health, self.armor = max_health, max_armor
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self.sprite.scale = 4
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self.sprite.center_x = x
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self.sprite.center_y = y
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def tick(self) -> None:
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"""
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@@ -56,6 +59,9 @@ class Enemy(Mob):
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def __init__(self, *args, **kwargs) -> None:
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super(Enemy, self).__init__(*args, **kwargs)
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def get_enemy(self):
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return self.sprite
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def tick(self) -> None:
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"""
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A on_update function, the Enemy Mob should scan for the player, decide how to path to it, and
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