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https://github.com/n0remac/game-jam-2020.git
synced 2025-12-09 06:05:17 -06:00
incresed speed boost on kills
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@@ -42,7 +42,7 @@ class Config(object):
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BOON_LIST = ["heal", "harden", "hurry"]
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BOON_LIST = ["heal", "harden", "hurry"]
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HEAL_AMOUNT = 20
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HEAL_AMOUNT = 20
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ARMOR_AMOUNT = 1
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ARMOR_AMOUNT = 1
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SPEED_AMOUNT = 2
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SPEED_AMOUNT = 5
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# How many pixels to keep as a minimum margin between the characters and the edge of the screen.
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# How many pixels to keep as a minimum margin between the characters and the edge of the screen.
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LEFT_VIEWPORT_MARGIN = 700
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LEFT_VIEWPORT_MARGIN = 700
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@@ -54,7 +54,7 @@ class Config(object):
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DEBUG = False
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DEBUG = False
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# Monster Count to be spawned
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# Monster Count to be spawned
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MONSTER_COUNT = 8
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MONSTER_COUNT = 6
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class Enums(Enum):
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class Enums(Enum):
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@@ -247,6 +247,7 @@ class Game(arcade.Window):
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boon = self.Recipe.add_kill(enemy_hit_list[0].monster_type)
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boon = self.Recipe.add_kill(enemy_hit_list[0].monster_type)
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if boon >= 0:
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if boon >= 0:
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getattr(self.player, Config.BOON_LIST[boon])();
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getattr(self.player, Config.BOON_LIST[boon])();
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self.player.hurry()
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enemy_hit_list[0].remove_from_sprite_lists()
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enemy_hit_list[0].remove_from_sprite_lists()
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bullet.remove_from_sprite_lists()
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bullet.remove_from_sprite_lists()
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@@ -67,7 +67,6 @@ class MobHandler:
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# Enemy activation and update
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# Enemy activation and update
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for enemy in reversed(self.enemy_list):
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for enemy in reversed(self.enemy_list):
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# TODO replace with distance checking
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distance = self.get_distance(enemy)
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distance = self.get_distance(enemy)
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enemy.collisions.update()
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enemy.collisions.update()
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if (distance < 300):
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if (distance < 300):
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@@ -64,7 +64,6 @@ class ActiveRecipe(arcade.SpriteList):
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ret_val = -1
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ret_val = -1
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if len(self.kill_list) >= 3:
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if len(self.kill_list) >= 3:
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if self.active == self.kill_list:
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if self.active == self.kill_list:
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print("+++++++++++++++++++++++++++++++++++++++++++++++++++++++")
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self.kill_list = []
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self.kill_list = []
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ret_val = self.pos
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ret_val = self.pos
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self.kill_list = []
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self.kill_list = []
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