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create basic mob class skeletons
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22
triple-dungeon/mobs.py
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22
triple-dungeon/mobs.py
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import arcade
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class Mob(object):
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def __init__(self, sprite, max_health=100, max_armor=0) -> None:
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self.sprite_path = sprite
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self.max_health, self.max_armor = max_health, max_armor
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self.health, self.armor = max_health, max_armor
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def tick(self) -> None:
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pass
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class Player(Mob):
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def __init__(self, *args, **kwargs) -> None:
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super(Player, self).__init__(*args, **kwargs)
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class Enemy(Mob):
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def __init__(self, *args, **kwargs) -> None:
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super(Enemy, self).__init__(*args, **kwargs)
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def tick(self) -> None:
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def path(self) -> None:
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