Removed more duplicate code.

This commit is contained in:
Cameron Smart
2020-04-19 22:08:20 -07:00
parent c533661c05
commit 1a28a3074e
2 changed files with 3 additions and 129 deletions

View File

@@ -61,10 +61,11 @@ class Game(arcade.Window):
# Create the dungeon
dungeon = Dungeon()
self.floor_list, self.wall_list = dungeon.get_lists()
self.floor_list = dungeon.floor_list
self.wall_list = dungeon.wall_list
# Create monsters
# This needs to be updated to comply with the new mobs.py code
#self.enemy_list.append(Enemy("resources/images/monsters/ghost/ghost1.png", 200, 200, 4).get_enemy())
#self.enemy_list.append(Enemy("resources/images/monsters/frog/frog1.png", 200, 1000, 4).get_enemy())
@@ -173,129 +174,5 @@ def main() -> None:
arcade.run()
if __name__ == "__main__":
main()
def setup(self):
""" Set up the game here. Call this function to restart the game. """
# Create the Sprite lists
self.player_list = arcade.SpriteList()
self.wall_list = arcade.SpriteList()
self.floor_list = arcade.SpriteList()
self.enemy_list = arcade.SpriteList()
# Set up the player, specifically placing it at these coordinates.
self.player = Player()
self.player.scale = 4
self.player.center_x = Config.SCREEN_WIDTH / 2
self.player.center_y = Config.SCREEN_HEIGHT / 2
self.player_list.append(self.player)
# Create the dungeon
dungeon = Dungeon()
self.floor_list, self.wall_list = dungeon.get_lists()
# Create monsters
self.enemy_list.append(Enemy("resources/images/monsters/ghost/ghost1.png", 200, 200, 4).get_enemy())
self.enemy_list.append(Enemy("resources/images/monsters/frog/frog1.png", 200, 1000, 4).get_enemy())
# Create the 'physics engine'
self.physics_engine = arcade.PhysicsEngineSimple(self.player_list, self.wall_list)
def on_draw(self):
""" Render the screen. """
# Clear the screen to the background color
arcade.start_render()
# Draw our sprites
self.floor_list.draw()
self.player_list.draw()
self.enemy_list.draw()
self.wall_list.draw()
def on_key_press(self, key, modifiers):
"""Called whenever a key is pressed. """
if key == arcade.key.UP or key == arcade.key.W:
self.player_list.change_y = Config.PLAYER_MOVEMENT_SPEED
elif key == arcade.key.DOWN or key == arcade.key.S:
self.player_list.change_y = -Config.PLAYER_MOVEMENT_SPEED
elif key == arcade.key.LEFT or key == arcade.key.A:
self.player_list.change_x = -Config.PLAYER_MOVEMENT_SPEED
elif key == arcade.key.RIGHT or key == arcade.key.D:
self.player_list.change_x = Config.PLAYER_MOVEMENT_SPEED
elif key == 65307:
self.close()
def on_key_release(self, key, modifiers):
"""Called when the user releases a key. """
if key == arcade.key.UP or key == arcade.key.W:
self.player_list.change_y = 0
elif key == arcade.key.DOWN or key == arcade.key.S:
self.player_list.change_y = 0
elif key == arcade.key.LEFT or key == arcade.key.A:
self.player_list.change_x = 0
elif key == arcade.key.RIGHT or key == arcade.key.D:
self.player_list.change_x = 0
def on_update(self, delta_time):
""" Movement and game logic """
# Move the player with the physics engine
self.physics_engine.update()
self.player_list.update_animation()
changed = False # Track if we need to change the viewport
# Below manages all scrolling mechanics
# Scroll left
left_boundary = self.view_left + Config.LEFT_VIEWPORT_MARGIN
if self.player_list.left < left_boundary:
self.view_left -= left_boundary - self.player_list.left
changed = True
# Scroll right
right_boundary = self.view_left + Config.SCREEN_WIDTH - Config.RIGHT_VIEWPORT_MARGIN
if self.player_list.right > right_boundary:
self.view_left += self.player_list.right - right_boundary
changed = True
# Scroll up
top_boundary = self.view_bottom + Config.SCREEN_HEIGHT - Config.TOP_VIEWPORT_MARGIN
if self.player_list.top > top_boundary:
self.view_bottom += self.player_list.top - top_boundary
changed = True
# Scroll down
bottom_boundary = self.view_bottom + Config.BOTTOM_VIEWPORT_MARGIN
if self.player_list.bottom < bottom_boundary:
self.view_bottom -= bottom_boundary - self.player_list.bottom
changed = True
if changed:
# Only scroll to integers. Otherwise we end up with pixels that
# don't line up on the screen
self.view_bottom = int(self.view_bottom)
self.view_left = int(self.view_left)
# Do the scrolling
arcade.set_viewport(self.view_left,
Config.SCREEN_WIDTH + self.view_left,
self.view_bottom,
Config.SCREEN_HEIGHT + self.view_bottom)
def main() -> None:
"""
Setups up window classes and runs the game.
"""
window = Game()
window.setup()
arcade.run()
if __name__ == "__main__":
main()