Merge pull request #2 from n0remac/movement

Added movement controls w/ nonstick keys
This commit is contained in:
Cameron
2020-04-17 15:29:40 -07:00
committed by GitHub

View File

@@ -6,7 +6,14 @@ import arcade
# Constants # Constants
SCREEN_WIDTH = 1000 SCREEN_WIDTH = 1000
SCREEN_HEIGHT = 650 SCREEN_HEIGHT = 650
SCREEN_TITLE = "Platformer" SCREEN_TITLE = "Triple Dungeon!!!"
# Constants used to scale our sprites from their original size
CHARACTER_SCALING = 1
TILE_SCALING = 0.5
# Movement speed of player, in pixels per frame
PLAYER_MOVEMENT_SPEED = 5
class MyGame(arcade.Window): class MyGame(arcade.Window):
@@ -19,17 +26,92 @@ class MyGame(arcade.Window):
# Call the parent class and set up the window # Call the parent class and set up the window
super().__init__(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE) super().__init__(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)
# These are 'lists' that keep track of our sprites. Each sprite should
# go into a list.
self.wall_list = None
self.player_list = None
# Separate variable that holds the player sprite
self.player_sprite = None
# Our physics engine
self.physics_engine = None
#list to keep track of keypresses
self.prev_keypress = []
arcade.set_background_color(arcade.csscolor.CORNFLOWER_BLUE) arcade.set_background_color(arcade.csscolor.CORNFLOWER_BLUE)
def setup(self): def setup(self):
""" Set up the game here. Call this function to restart the game. """ """ Set up the game here. Call this function to restart the game. """
pass # Create the Sprite lists
self.wall_list = arcade.SpriteList()
self.player_list = arcade.SpriteList()
# Set up the player, specifically placing it at these coordinates.
image_source = "../Python Arcade logo.png"
self.player_sprite = arcade.Sprite(image_source, CHARACTER_SCALING)
self.player_sprite.center_x = 64
self.player_sprite.center_y = 128
self.player_list.append(self.player_sprite)
# Create the 'physics engine'
self.physics_engine = arcade.PhysicsEngineSimple(self.player_sprite, self.wall_list)
def on_draw(self): def on_draw(self):
""" Render the screen. """ """ Render the screen. """
# Clear the screen to the background color
arcade.start_render() arcade.start_render()
# Code to draw the screen goes here
# Draw our sprites
self.player_list.draw()
def on_key_press(self, key, modifiers):
"""Called whenever a key is pressed. """
if key == arcade.key.UP or key == arcade.key.W:
self.player_sprite.change_y = PLAYER_MOVEMENT_SPEED
self.prev_keypress.append(key)
elif key == arcade.key.DOWN or key == arcade.key.S:
self.player_sprite.change_y = -PLAYER_MOVEMENT_SPEED
self.prev_keypress.append(key)
elif key == arcade.key.LEFT or key == arcade.key.A:
self.player_sprite.change_x = -PLAYER_MOVEMENT_SPEED
self.prev_keypress.append(key)
elif key == arcade.key.RIGHT or key == arcade.key.D:
self.player_sprite.change_x = PLAYER_MOVEMENT_SPEED
self.prev_keypress.append(key)
def on_key_release(self, key, modifiers):
"""Called when the user releases a key. """
if key == arcade.key.UP or key == arcade.key.W:
self.player_sprite.change_y = 0
self.prev_keypress.remove(key)
elif key == arcade.key.DOWN or key == arcade.key.S:
self.player_sprite.change_y = 0
self.prev_keypress.remove(key)
elif key == arcade.key.LEFT or key == arcade.key.A:
self.player_sprite.change_x = 0
self.prev_keypress.remove(key)
elif key == arcade.key.RIGHT or key == arcade.key.D:
self.player_sprite.change_x = 0
self.prev_keypress.remove(key)
if self.prev_keypress:
self.on_key_press(self.prev_keypress.pop(0), '')
def on_update(self, delta_time):
""" Movement and game logic """
# Move the player with the physics engine
self.physics_engine.update()
def main(): def main():