# factorio-achievements-fixer This is a WPF-based tool that can be used to re-enable achievements in [Factorio][factorio] after using console commands or the editor. - Built for Factorio 2.0 Space Age, although it should be compatible with Factorio 1.1. - [Automatic release builds via GitHub Actions][ga-builds]. ## Usage 1. Download the [latest release][releases] or [compile the project](#compiling) yourself. 2. TBD; I haven't developed this application yet. ## Troubleshooting If you're having trouble getting _any_ tools to work in this space, that's because this is an experimental and highly volatile method of fixing achievements. All we are able to do is use best-effort pattern matching with trial and error to attempt to re-enable achievements. I recommend that you ## Compiling 1. Clone the repository. 2. Ensure [.NET 8.0 SDK][csharp-net8_0] is installed. 3. Open a terminal in the project directory, then navigate to `./factorio-achievements-fixer`. 4. Run `dotnet build -c Release` to compile the project. 5. The compiled executable will be in `bin/Release/net8.0-windows`. - Shortcut command: `mv bin/Release/net8.0-windows/factorio-achievements-fixer.exe ./` - You can also use `dotnet run -c Release` to compile & immediately run the program. [factorio]: https://factorio.com/ [releases]: https://github.com/Xevion/factorio-achievements-fixer/releases [csharp-net8_0]: https://dotnet.microsoft.com/download/dotnet/8.0 [ga-builds]: https://github.com/Xevion/factorio-achievements-fixer/actions/workflows/build.yaml